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This is an impressive amount of content for a jam game, well done! I tried zombie blaster and... score master? The one where you lose if you fall. The controls feels great, and the hitscan firing feels good, if a little too accurate lol. I'm not sure what I was supposed to be doing in the zombie game. I survived until round 5, got a key and then... nothing? It felt a little bad to be attacked from behind without any indicator or warning though. 

Great job and well done on this game! 

(+1)

Thanks so much. As the scene opens in the zombie blaster i will add that you must press "E" at the VaultPortal when it appears after wave 5. I wanted to still add footsteps for the character and the zombies and also the spiders so one could hear them. My first lesson in gamejams learnt. For the hitscan i i was conflicted between a delay and immediate. Both would still be accurate but shooting targets further away would require an exact fire when the crosshair is on the target when moving. I could after the jam add that as a feature for difficulty settings. Thanks for playing, i really appreciate it. :)