I made it to the end! Fun game with nice and clean graphics. I think to the time to kill should be a little faster, and possibly some sort of health bar for the enemies. Other that I enjoyed finishing it. I think this could be a fun mobile game if you work on it after the jam!
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Distress Signal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #8 | 4.485 | 4.485 |
Overall | #35 | 3.824 | 3.824 |
Fun/Design | #53 | 3.818 | 3.818 |
Music/Sound | #59 | 3.606 | 3.606 |
Technical Implementation | #68 | 3.576 | 3.576 |
Theme/Limitation | #100 | 3.636 | 3.636 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
You must rescue a stranded astronaut. On the way there will be enemies, if you are to defeat them you must mine asteroids for resources.
What was your team size?
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
Comments
I liked the concept and the execution is pretty enjoyable as well. My only gripes are the enemy design. The fact that they stick to you makes it incredibly difficult to maneuver around their fire when there is a lot of them. If you decide to flesh out this game my two main suggestions are to rebalance the enemy AI and behavioral patterns, and to consider replacing the player movement system with something more physics based. All in all, great job!
Really good work! I like that you really have to use asteroids in order to survive. For a short moment I thought I could fly directly to the target - but I have no hope that one could survive that. The objective should might be closer. After reaching him I lost motivation to fly back again.
But overall a really good game with really nice art!
Vector art was great! And the game plays super well!
I would say that the enemies are a little bullet spungey and slow the game down a little, maybe a couple more coming at you but with all of them with less than 50% of their current health?
Either way, nice job I had a bunch of fun!
I really love the visuals in this game! They look pretty polished and clean, the particle effects are on point as with every hit on an asteroid or an enemy they spawn so naturally fitting with everything else. I'm looking forward to see the tweaks and stuff you get to add when the rating period ends.
Please check out my game if you find the time :)
This is a really nice looking game! All the art fit really well and I love the vector aesthetic. The ship was also fun to fly around and firing felt satisfying. If I could make any changes I think the enemy ai might be a little aggressive, especially after you defeat a few wave and the game starts spawning waves of 6 or 7 enemies, it was really hard to dodge them and I found myself just running and dodging to get as far ahead as I could before dying. I still finished the rescue mission, though. Overall, really fun game, congrats!
The movements felt snappy and responsive which I thought was really nice. Like some of the other comments said, a little less enemy health would make the crowd control a lot easier and more satisfying. Also more variety in the enemies would make the loop a bit more engaging. I think the enemy bullets tracking you was a little much considering how many there were and how hard they were to dodge but I think this was a pretty good little space shooter prototype! well done!
For a one week jam this is a very elaborate game at least in my books. Good job! I had fun playing that rescue mission all the way.
I really like the look and feel of this one. The enemies were a bit hard to deal with at times, because they spawned in a pack and it was hard to defend oneself from all of them at once, so it became frustrating. But other than that really well done! The art, sound and mechanics fit together nicely too.
Honestly, this is the best game I've played in this jam. I love the art style and the concept of mining asteroids for resources. The only problem was the length and the repetition of the same enemies. Other than that, 10/10.
What a beautiful art style and great music. A nice take on the space bullet hell. I enjoyed the implement of mining asteroids to collect shield, missile, and boost resources.
My few suggestions would be:
- Either less enemies in a wave, lower health enemies, and/ or less fast, they get right up in your face no matter how fast you go and are over powered. It gets a little too cluttered and becomes frustrating to try and shoot them all.
- Health bars on enemies and asteroids.
- A closer first SOS as a first round.
Otherwise it's a visually pleasing game with smooth mechanics! Nice job!
Great animations and artstyle! The visual effects are really pleasing and juicy, i love it.
Great job!
I'd love to know what do you think of my game.
Great game and a very nice art style. It was challenging, but kept me engaged all of the way through.
Cool shoot-em up game. I really love the art-style. Reminds me of the Kurzgesagt youtube channels style. For me personally the bullet-hell aspects were a bit too extreme. It didn't feel very skill heavy to hit the enemies, there were just too many and their movement was too jerky for me. I ended up just trying to race from astroid-field to astroid-field and hope to get some missiles and shields (if I didn't make it, there was practically no way to finish the enemies). I love that my shots hone in on the enemy, with them being so many, I wonder if they need that feature though. Also having some indication as to how damaged the opponents are would be great.
Here is what I would try in terms of gameplay and see how that feels:
- Fewer opponents so things get a bit more clear and you can feel good about actually dodging their bullets and hitting them. (Now it feels more like luck when there are many of them)
- Same number of opponents but making them much easier to kill. Now I needed to hit them so often, it wasn't really possible for me to focus any one of them down, before there were just a hand full left.
All in all a really nice entry though. Props to you!
Nice game, amazing art :-)
I would really appreciate if you will rank my game too https://itch.io/jam/vimjam/rate/767226
Really nice art style/animations and the mechanics are super smooth! I also feel like the distance of the distress call is a bit too far though
Nice shoting game, collectables maybe could increase more quick the fill circle to use the powerups, is really difficult to shoot at returning earth to the increase amount of enemies.
Maybe misile could damage several enemies.
the distance to the distress call feels really far, and maybe the there and back theme is not having the importance that it deserves, maybe could be several calls, and more close to earth, so you can save more astronauts.
Love the art, the effects and animations.
could you check out my Jam submission? i really appreciate it. Thanks!
Really cute art! Even with the fast passed movement you managed to make sure the player still feels in control and doesn't randomly get hit by stuff. Very impressive controls! Great Work!
It would mean a lot if you could check out my Jam submission if you get the chance. Thanks!
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