Really fun game! but no actual story, which can be a good thing. It makes us imagine what happened to get us there (in the story). Really great game nonetheless. Great art too! Keep up the good work!
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ONE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.464 | 4.464 |
Fun | #2 | 4.522 | 4.522 |
Visuals | #4 | 4.420 | 4.420 |
Sound | #5 | 4.087 | 4.087 |
Music | #9 | 3.855 | 3.855 |
Story | #67 | 2.464 | 2.464 |
Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Great entry! I love the minimalism of the main mechanic: It implements the concept of scarcity in a very concise manner. I wonder if the game would have been better without the instant death though, having a single bullet is enough to feel the scarcity in my opinion. Maybe two or three life points.
Also, having the gun change color or whatever to give feedback that the bullet is already fired would be a great addition.
Very strong sumbission.
Only gripe I have is that it's TOO similar to Wasteland Kings/ Nuclear Throne (same tiling and even portal after beaten enemies). It IS executed perfectly amazing and jam theme is strong with this game.
This is awesome. Genius mechanic, you really put a lot of work into that. Excellent job!
Portal meets Nuclear Throne.... What is not to like? With there was a story though
Cracking game man, a lot of fun to play and there's loads of depth with that gun, the only thing I wish is that the respawn happened faster and took you back to level 1 instead of the main menu. if you get the time I'd love to see what you think to my game.
Gameplay is brilliant, it really feels like it's pretty much set in stone for a full game. Presentation was done well, one thing that has to be mentioned though is that the portal to get to the next level spawns in a wall more often that not, and the boss was really easy to beat when you set up the bullet to explode near it and you just rapidly click until it's dead.
Feels so good when the bullet is returning and blows up the enemies from the back. Especially those flying things.
Feels incredibly polished!
I also love the tutorial idea, the way you incorporated that, I will absolutely be stealing that for my game :D
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