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CKana

110
Posts
13
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5
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A member registered Mar 27, 2018 · View creator page →

Creator of

Recent community posts

The gameplay is pretty good, although the control scheme is hard for left-handed players because we're used to controlling movement with our right hand. The lobotomy mechanic is a cool idea and the sfxr sound effects bring back some old memories. :D

Thank you for the feedback!

Awesome polish! The pieces in the shop are a bit confusing (if a buy a knight, do I get extra points when I kill a knight or when I kill WITH a knight?).

Thank you!

It's pretty fun! I like the animations. You even made an idle animation for the character. I didn't make it because I risked it for all the biscuits, so it's a good fit for the theme as well.

OHHH so I'm supposed to not let go of the mouse button! Okay, with this information I was able to do a bit more damage, but the armadillo still spends too much time at the edge of the screen where I can't attack it (maybe my frame is smaller because my monitors aren't 16:9?). Love the music btw :D

I like the audio and visuals. The gameplay isn't the most enjoyable, but fits the theme.

I don't understand what "chain consecutive loops together" means. I'm able to do only about 5 damage to the enemy before it rolls to the edge of the screen and regenerates

I like the aesthetic! Could use more audio.

Thank you for the feedback! I'm glad you liked it!

Thank you for streaming it!

Thank you!

Wow! For one week, this is a masterpiece. Love the graphics and all the juicy polish. The perk/risk mechanic is really cool too. The constant camera shaking during conversations is quite annoying though.

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Cool game! I love the creative health bar and settings menu. The only thing missing is background music. Also, there aren't enough biscuits to spend on the speed boosts - there's barely enough to feed the children.

Thank you! The difficulty is definitely something I would do differently if I could go back.

Thanks!

Cool art at the title screen! I like how the detection works. I wasn't able to make it until I got a bug where two of the guards got stuck moving in a small circle.

It's a well crafted experience. I like the art and I like how the music got more intense towards the top.

This was fun! The player getting hit could maybe have a different sound effect than attacking the enemies.

Thanks! Maybe this one? https://en.wikipedia.org/wiki/Lunar_Lander_(1979_video_game)

It's pretty funny. Would be nice if I could skip the start dialogue instead of having to listen and wait every time I die.

Thanks for playing!

Thank you! I'll keep that in mind for next time.

Thanks! I agree, the damage threshold is a bit too low.

Cool idea! I'm incredibly bad at it, but nice graphics man

Cool game! The simple shapes combined with the shaders is a nice look. The XP collection with right-click is a nice addition. Audio is good as well. Here's some notes for you:


- Would be nice if you enabled the fullscreen button, or at least increased the embed size (these are both settings on itch, no need to change anything about your game)

- The first time I hit an enemy, the game freezes for a bit because it's compiling the particle system. You can avoid this by emitting all particles at the start of the scene (you can do it behind a solid ColorRect so that it's not actually visible).
- The upgrade selection screen feels a bit unresponsive. Maybe make the cards get bigger when hovered, and leave the selected card on screen for a brief duration after removing the other two.

- The game was too easy. I barely needed to use the dash at all.

Thank you! After seeing a couple people play it, I realized I should've probably made it a bit easier.

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Appreciate it!

Thanks a lot!

I'm glad you enjoyed it!

Thanks!

Thanks for playing!

Thanks! I also thought about adding a timer.

Well executed bullet hell. Enjoyed the first two, third one was too much for me :)

Oh yeah, that worked. Maybe you should put that in the description.


This game's got the most engaging gameplay of the games I've played so far. It kept me interested until I reached the depth where the music changed and it was impossible to see anything at all. The numbers were hard to read sometimes.

The art is amazing! Especially the ship. I also like the concept of the game. Running into a siren in suboptimal weather was my demise. 😄

Very well made and polished game.

Thank you for the feedback!

It's kind of hard to play because when I turn right my mouse moves to my other monitor and then i can't turn anymore