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CKana

229
Posts
16
Followers
5
Following
A member registered Mar 27, 2018 · View creator page →

Creator of

Recent community posts

Cool idea, the gameplay is fun but repetitive. Would be nice if things were introduced gradually, instead of having to read and memorize so much information at the beginning. Sound effects would be nice too.

Really cool art! Gameplay was pretty fun too. Enemies were visually clipping with the walls.

It's super laggy, frozen most of the time. I use Firefox, some old i5 and a GTX 1050 Ti.

Web build doesn't run on my PC, would be nice to have a Windows build available.

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Please don't make the web build load automatically when opening the game page, it lags my browser so much that I can't even get to the download.

EDIT: managed to get to the download. I'll edit again with my feedback when I've played the game.

EDIT2: Just played the game, it was awesome! The combat was fun and the graphics and audio were great! The snakes were bugged in my third combat and were attacking a wall instead of attacking me. Also, all the upgrades seemed to be for the engineers only, and they seemed pretty weak. The towers were getting destroyed so easily.

Cool game! I did not make it, some of the enemy bullets were so fast that it did not seem possible to avoid them. One enemy was stuck "inside" a building.

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Cool twist on the sokoban genre, I love puzzles that are more about intuition and less about trying everything until you get lucky.

I like the music, it's emotional, would love to know whether it's original?

My only complaint is that I want more puzzles.

Wow, amazing game! Super fun and well polished! Great job!

Awesome art and audio! UI looks cool too. The combat system is confusing though.

Cool idea, pretty fun, it ended too soon!

Really cool! Some of the eye behaviours were a bit difficult/annoying to figure out, but overall it was a solid experience.

Cool idea! Would be nice if you could spawn the new guy near the current guy, instead of having to move all the way from the spawn every time. Needs more SFX and music. Showing the next guy to be selected is a nice touch.

The loading time when restarting is ridiculously long, especially for a game where you have to restart every 5 seconds

Really fun and funny! I refuse to believe that stage 10 is beatable.

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Really cool game! The tutorial is cool although he's taking 2 minutes to say something he could've said in 2 seconds lol. I love the juicy UI animations, although some of them don't have sound effects. The UI is too big and blocks the player's vision quite often. The shop is buggy, sometimes items are invisible and sometimes it automatically buys something that you haven't clicked (I believe this happened when I refreshed the shop while the purchase animations were still going). Also, the boss attacks are pretty much impossible to avoid - the gap between the gigantic bullets only grows big enough for the player to pass through when they reach the corner of the map. 

Tip for godot web builds: Show all your particles at the start of the game in the main menu (they can be hidden behind a colorrect or something). This gets rid of the freeze that otherwise happens mid-game when particles are shown for the first time.

Music is peak and your game page is the best one I've seen!

Thanks for the feedback! Did you not like the music or did you not hear music at all?

My reaction time is way too slow for this game, but I love the mechanics, the visuals and the audio, great job!

Wow! Live action! Very fun platformer.

Fun game, would be nice to have the option to retry a level.

Sadly the web build is unplayable for me. It's frozen about 99% of the time.

Decent incremental, but the pace is too slow imo. The minigames are cool, but playing them for experience is pointless, because the bottleneck for buying upgrades is the applications, not the experience.

Cool game, well polished, but needs more symbols. There isn't much strategic depth currently, all you need is to pick the +2/+3 players and you win.

Great art and cool story!

Love how you intoduce the mechanics through trial and error instead of a tutorial. Using the poses to display numbers is genius. Love the music.

The camera seems to move ahead of the player instead of following, which feels disorienting

I'm pretty sure it was just bad luck

Quite enjoyable, although a bit too easy to beat without losing any lives. The weapon UI is a bit clunky. Sound effects would be nice, and would be cool if upgrading units changed something visually (at least have a "Lv 2" text or up arrow or something near the unit).

I suck at puzzles and couldn't beat some of the levels, but thanks to another comment, I found out how to skip them. Super well polished game, well done!

Cool concept! Just needs more maps. The camera behaviour is a bit annoying.

https://ckana.itch.io/that-time-i-got-kidnapped-by-jerry-from-highschool-and-was...

Decent game, a bit like ours but the numbers get a lot crazier. Great job on the sound effects!

Extremely difficult, successfully pissed me off. Cool artstyle and music.

Nice art, good polish. I find it very difficult to control the outcome of the spinning at all. The heal options only appeared at the beginning of the run where I didn't need them yet.

Well polished puzzle game. Love the visuals.

Interesting gameplay, very short, but the graphics and music are great!

Fun mechanics! It got too easy once I realized that I can steer after spinning and launching.

Fun but too difficult. Avoiding damage seems impossible. I wish the shooting was automatic, because there's never any reason to stop shooting.

This is pretty fun, music and sound effects are great! Some of the visuals could be fleshed out more, but I like the mix of 2D and 3D.

The 3D visuals and the main menu music are great! The Bey-building UI could use some work.

Charming game! Audio and visuals are great (you made all of it?)!