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CKana

137
Posts
14
Followers
5
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A member registered Mar 27, 2018 · View creator page →

Creator of

Recent community posts

This game is awesome! The art is clean, the music and SFX are good, it's overall very polished, and most importantly the gameplay is really fun. Hitting enemies gets really difficult later on.


Cool concept! I like the music. The guard does a good job keeping the player on their toes. Second level had some y-sorting issues, and waiting/praying for the people to go to the haunted machines gets quite tedious.

Simple but fun gameplay. The difficulty seemed to reach a maximum cap so I stopped playing at 200 points.

Love the music! I sort of figured out what to do in the middle/top/bottom scenes but not sure how the orders work.

Thank you for playing! I'm guessing the audio issue is in the web build?

And yes, changing colors is allowed, this was confirmed in the Discord server.

I like the visuals, the sound effects and the atmosphere. I couldn't figure out how to open any doors, and then the game crashed (the tab closed).

Thank you! I tried playing your game, but I must admit it was beyond my comprehension :D

Thanks a lot! If I had more time, I would've worked longer on the music.

Confusing and stressful, the art and audio are nice

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It's fun, but I don't understand the overload mechanic. Sometimes I have 8 electricity, kill another enemy, and I die. Sometimes I have 14, kill another enemy, and it stays at 14. I wish there was a progress bar that clearly shows when I need to stop hitting enemies to avoid death.


Loved everything! The story, the mechanics, the puzzle design, the art, the music and the sfx!

If I was forced to say something negative/constructive, I'd say I wasn't expecting to fall through a trapdoor while standing on a circuit board :)

Very well executed incremental! The pacing felt really good, only those final shield upgrades were too grindy.

Great job on the music! Visuals are nice too and the game feels polished. I couldn't figure out how to jump far enough to get over the darn electricity though.

Well done! I didn't notice any performance issues in the web build. I hope this game planted some seed in my mind that helps me release on Steam one day.

Thanks! There is a tutorial but looks like you didn't play it :)

It was mostly those bits of electricity that loop around on the wires. It was difficult to predict whether they would hit the player.

This was fun to play! Only the wall jumps feel unresponsive sometimes. Maybe make it more forgiving by allowing wall jumps when a wall is very close without having to actually touch it. Good job on the audio! 

Awesome game! Won it on the first try. Electric Pulse for the win! I only have two minor complaints:

- the main attack isn't very fun to use, I'd prefer just moving the mouse and having a line of electricity connecting the mouse to the tower

- the enemies obstruct some of the text in the upgrade screen

Fun little game! The hitboxes don't quite match the visuals.

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I had fun. The start is very slow. The melee units' attacks seem completely random and unavoidable, and the ranged ground enemies look way too similar to to melee ones. The bow would feel a lot more satisfying to use if it did more damage.

Cool game! Im not sure whether I reached the end of the game or just didn't know where to go next.

Love the music and sfx! I quit after getting teleported to my death a number of times in the transition from 1.3 to 1.4.

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The music is cool and the turn/camera system is very well executed! Nice game. A couple of notes:

- the scare system is confusing: sometimes scaring an enemy causes them to run away on their next turn, sometimes it doesn't. Is it random?

- if you end your turn with Shriek selected, the aim indicator stay

- after using Shriek, the Shriek button stays lit up even if you select Move

Cool concept! I'm not a fan of rage games, but I enjoyed it for a while. The audio is cool but quickly starts feeling too repetitive. The lack of coyote time took a while to get used to. I wish I could restart a bit faster instead of sitting through the checkpoint animation every time.

Web build doesn't work:
Uncaught ReferenceError: Engine is not defined

Thanks for the feedback! The movement is actually normalized.

Thank you!

The gameplay is pretty good, although the control scheme is hard for left-handed players because we're used to controlling movement with our right hand. The lobotomy mechanic is a cool idea and the sfxr sound effects bring back some old memories. :D

Thank you for the feedback!

Awesome polish! The pieces in the shop are a bit confusing (if a buy a knight, do I get extra points when I kill a knight or when I kill WITH a knight?).

Thank you!

It's pretty fun! I like the animations. You even made an idle animation for the character. I didn't make it because I risked it for all the biscuits, so it's a good fit for the theme as well.

OHHH so I'm supposed to not let go of the mouse button! Okay, with this information I was able to do a bit more damage, but the armadillo still spends too much time at the edge of the screen where I can't attack it (maybe my frame is smaller because my monitors aren't 16:9?). Love the music btw :D

I like the audio and visuals. The gameplay isn't the most enjoyable, but fits the theme.

I don't understand what "chain consecutive loops together" means. I'm able to do only about 5 damage to the enemy before it rolls to the edge of the screen and regenerates

I like the aesthetic! Could use more audio.

Thank you for the feedback! I'm glad you liked it!

Thank you for streaming it!

Thank you!

Wow! For one week, this is a masterpiece. Love the graphics and all the juicy polish. The perk/risk mechanic is really cool too. The constant camera shaking during conversations is quite annoying though.