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CKana

110
Posts
13
Followers
5
Following
A member registered Mar 27, 2018 · View creator page →

Creator of

Recent community posts

The gameplay is pretty good, although the control scheme is hard for left-handed players because we're used to controlling movement with our right hand. The lobotomy mechanic is a cool idea and the sfxr sound effects bring back some old memories. :D

Thank you for the feedback!

Awesome polish! The pieces in the shop are a bit confusing (if a buy a knight, do I get extra points when I kill a knight or when I kill WITH a knight?).

Thank you!

It's pretty fun! I like the animations. You even made an idle animation for the character. I didn't make it because I risked it for all the biscuits, so it's a good fit for the theme as well.

OHHH so I'm supposed to not let go of the mouse button! Okay, with this information I was able to do a bit more damage, but the armadillo still spends too much time at the edge of the screen where I can't attack it (maybe my frame is smaller because my monitors aren't 16:9?). Love the music btw :D

I like the audio and visuals. The gameplay isn't the most enjoyable, but fits the theme.

I don't understand what "chain consecutive loops together" means. I'm able to do only about 5 damage to the enemy before it rolls to the edge of the screen and regenerates

I like the aesthetic! Could use more audio.

Thank you for the feedback! I'm glad you liked it!

Thank you for streaming it!

Thank you!

Wow! For one week, this is a masterpiece. Love the graphics and all the juicy polish. The perk/risk mechanic is really cool too. The constant camera shaking during conversations is quite annoying though.

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Cool game! I love the creative health bar and settings menu. The only thing missing is background music. Also, there aren't enough biscuits to spend on the speed boosts - there's barely enough to feed the children.

Thank you! The difficulty is definitely something I would do differently if I could go back.

Thanks!

Cool art at the title screen! I like how the detection works. I wasn't able to make it until I got a bug where two of the guards got stuck moving in a small circle.

It's a well crafted experience. I like the art and I like how the music got more intense towards the top.

This was fun! The player getting hit could maybe have a different sound effect than attacking the enemies.

Thanks! Maybe this one? https://en.wikipedia.org/wiki/Lunar_Lander_(1979_video_game)

It's pretty funny. Would be nice if I could skip the start dialogue instead of having to listen and wait every time I die.

Thanks for playing!

Thank you! I'll keep that in mind for next time.

Thanks! I agree, the damage threshold is a bit too low.

I had to google what inside and outside mean. As someone who doesn't gamble in real life, I did not find any enjoyment in the gameplay, but good job on the 3D scene, and the background sounds are great.

Cool idea! I'm incredibly bad at it, but nice graphics man

Cool game! The simple shapes combined with the shaders is a nice look. The XP collection with right-click is a nice addition. Audio is good as well. Here's some notes for you:


- Would be nice if you enabled the fullscreen button, or at least increased the embed size (these are both settings on itch, no need to change anything about your game)

- The first time I hit an enemy, the game freezes for a bit because it's compiling the particle system. You can avoid this by emitting all particles at the start of the scene (you can do it behind a solid ColorRect so that it's not actually visible).
- The upgrade selection screen feels a bit unresponsive. Maybe make the cards get bigger when hovered, and leave the selected card on screen for a brief duration after removing the other two.

- The game was too easy. I barely needed to use the dash at all.

Thank you! After seeing a couple people play it, I realized I should've probably made it a bit easier.

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Appreciate it!

Thanks a lot!

I'm glad you enjoyed it!

Thanks!

Thanks for playing!

Thanks! I also thought about adding a timer.

Well executed bullet hell. Enjoyed the first two, third one was too much for me :)

Oh yeah, that worked. Maybe you should put that in the description.


This game's got the most engaging gameplay of the games I've played so far. It kept me interested until I reached the depth where the music changed and it was impossible to see anything at all. The numbers were hard to read sometimes.

The art is amazing! Especially the ship. I also like the concept of the game. Running into a siren in suboptimal weather was my demise. 😄

Very well made and polished game.

Thank you for the feedback!

It's kind of hard to play because when I turn right my mouse moves to my other monitor and then i can't turn anymore