Recent community posts
Yeah. That's both intentional and unintentional as I was originally hoping to have a shader or something that just makes the monster desaturate the environment but ran out of time to implement that.
Thanks for playing! I ran out of time to make a tutorial, but I think the game really does need one. I had initially hoped to make the game focused more around resource management rather than trading, and buildings were originally going to cost resources rather than cash. But due to time limitations, I figured that if I at least got something playable out it'd be better than nothing at all.
Thanks! I was thinking about improving the enemies before releasing, but I completely ran out of time to do so. I would've liked to let enemies fire all of the guns available and just behave a lot better.