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A member registered Feb 15, 2017 · View creator page →

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Amazing art, great use of unity's lighting/post processing... I am in a blood frenzy. my thirst cannot be quenched. I must SLAY. 10/10

Is there a way you could put this in a Zip file for people like me without WinRar? It looks fun but unplayable :/

i have become death. destroyer of worlds. japan's most wanted. mortals fear me. barrels fear me. i am unstoppable. 10/10. 

This game was way more fun than it deserves to be, i've thought about the idea of a rhythm/combat hybrid game for awhile and honestly don't know why it's been missing in a game til now... It took me awhile to realize I should click an eighth note after the beat but after that it felt natural and very juicy. Maybe in a future update you could introduce new guns that fire on different beats or in different rhythms? Or have the enemies also attack on the beat and you can block on the beat? Just throwing ideas out

so juicy but man my brain cannot process this. Perhaps if both characters shot with space bar? Controlling two separate fire buttons was problematic, especially if the WASD character was on the right of the screen or the arrow keys one is on the left. But man the theming and combat was great

This plays like a proper boss battle! Feels very tense and impactful... and would be a 10/10 if the shots, slashes and hits were animated in a way that sells it. I love how the boss has multiple phases, maybe in a future update, add a boss HP bar and have him get stronger/different in later stages of the fight?

The aesthetics are amazing, did you do the pixel art here? The humans don't do much but it didn't matter because I had more fun pushing around barrels and boxes and building a barrel fort to defend myself, only to realize the humans walk right through them. Well done

i stopped the juice. life has no meaning now. shortly i will die... if you are reading this, take my warning. do not end up like me. whatever you do,  Do Not Stop the Juice

Great visuals, the theme is great! Spent most of the time dying while glancing down and trying to figure out the reload or spawning into a field of those ground dudes, very challenging

The mad lad has done it, flappy bird 2.0

10/10

This game reminds me of the glory days of Flash and I mean that in the best way... I have never felt so inadequate with my reaction time, 10/10

So well done... It's rare to see action in a puzzle game, this has potential to be a full release!

WHAT A TWIST

You are the next M Night Shyamalan with that one, bravo, that ending was worth it

I spammed ctrl and took flight, 10/10

This is a fun concept and if you developed it more I'd like to see other stickmen on screen that you can try to outlast, it's like QWOP but somehow even less coordinated

Great idea, i've never seen anything like this in 2D and you pulled it off!

Awesome game w great art! Took me probably close to 50 tries and felt *very* much like a real NES game. The writing was funny too, if awkward

I've already started toying around with additional block types/upgrades but tbh I'll probably put it aside for awhile... Definitely inspired by Besiege and Robocraft for sure

Great graphics for a jam game! Very well lit... I wish there were more "skateboard" tricks, or just a jump button in general. But still fun!

The movement is so smooth! And the shrink/grow ray is very intuitive, nice puzzle game!

Thanks for pointing out the level order, i fixed that today :)

And yeah there's a lot of potential with this game, I'm definitely gonna add engine upgrades, physically bigger guns, repair bots,  etc

Very fun game! The rules and scenarios are clearly written out and the super fights are fun and chaotic. I only played with 2 players but I will definitely play again with more!

My one suggestion would be to add rules for rolling with Disadvantage, for example when it's dark or when crowds are blocking your exit, or when villains don't listen to diplomacy - to stop players from using only their best trait over and over.

The dialog in this is so wonderful... and accurate... 11/10 made me smile

If only I could smite Burgie like he deserved

Controls: On your turn, click the tiles to spell a word, then click the top bar to submit. During a fight, type words to spell your insult, and watch the battle

This game is unexpectedly fun, and a solid game all around... I just want to keep playing it! It would be helpful though if it paused itself when reading the presents and their curses, so I don't have to skim through the text at warp speed... Even college finals could not prepare me for this level of high intensity speed reading XD

"How'd I have enough time" I didn't lmao. Lots of coffee

if only you could see how messy the code of this thing was... I was coming up with ideas literally as I was coding them :P

Just plain fun! I love how the movement feels slippery and "icy", but stays super responsive. A very addicting game

Yeah I hadn't actually programmed ANY of the second season so I'm surprised you got even that far :P

I'll work on that. Might have to do with a bug involving holding dogs as they die of old age

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This game is amazing... It's like a dark and twisted version of Overcooked except somehow even more hilarious... It absolutely needs a co-op mode and controller support so I can team up with friends and just chop the heck out of these poor bodies

 You guys don't disappoint, 11/10

Can you explain the controls a bit better? I know you click to move and interact, however I can't seem to be able to use anything but the Inspect (?) button.

Wow those controls are confusing... Couldn't figure out the start menu for a while until I saw your post in the comments. The game was fun, but I'm pretty sure there is blood actively pouring out of my eyes... can there possibly even be a harder to read font than the one you chose?

If you have no idea what this is about, I suggest you visit the game page

Oh man, it's a full blown ninja turtle RPG... It's like broke geek Christmas!

...But you'd think the turtles would be skilled enough to shoot diagonally, or at least not give code errors every other time they die :/

Uke manufactures hate this man.

Just role playing him, I am wanted already.

edit: maybe the man is just super swole, it's probably his own fault he's blowing through the E strings like nobody's business

This is surprisingly complete... Smooth camera controls and wall collisions, a minimap, a frickin pause menu?! For Gob's sake people it's practically AAA at this point xD

What... What is this? What have I just witnessed?

Sweet Neptune where am I? Am I dead? So much red.

I cannot get out. There is no menu. There is no escape. Is there no end to this labyrinth of suffering?

Is the only way out to win? A cruel twist of fate, for a game with no end...

Day 38: Starvation. Mountain Dew running dangerously low. There is only one way out. Ctrl Alt Delete

This is just plain arcade fun! 

...Though I'm pretty sure the NES didn't have a mouse to aim with :P

That ending... I'm speechless. Potato-kind frickin' owned that meteor. 11/10. Bravo.

oops >_>

This game feels sooo smooooth

Impressive artwork too, especially considering it was made in a few days!

This is the exact game I made for this jam, except 10X better/more tense. Way to go!  And the sheer ghetto-ness of that voice-acted thunder sound got me every time... 

Also major props for sneaking this thing in literally minutes from the end of the jam, I bet you guys' hearts were racing just as fast as your heroes there :P