This is just plain arcade fun!
...Though I'm pretty sure the NES didn't have a mouse to aim with :P
This is the exact game I made for this jam, except 10X better/more tense. Way to go! And the sheer ghetto-ness of that voice-acted thunder sound got me every time...
Also major props for sneaking this thing in literally minutes from the end of the jam, I bet you guys' hearts were racing just as fast as your heroes there :P
This is just plain fun, guys. Great job with the "story", progression and that 8-bit aesthetic. The only things that I think you could improve would be making the controls keyboard-only, and adding a clearer indicator of how well you're doing, to make your goal more apparent (maybe even effects like lights flickering or a warning if the pet is starving)
You probably discovered a dialog branch I forgot to type in, due to the immense pain in the ass it wound up being to manage a game with 100+ dialog choices... But I'll work on that save system
The level of fucks you don't give is legendary. Inspiring. Truly you're on a higher level, us mortals down here on this Earth can only aspire to your degree of fucklessness. "Sex scene followed by picture. You've completed Truce's questline" I laughed too much at that. Teach me your ways, O great procrastinator
I've always wanted to play a 'realistic' hacking game, and you're onto something great here... You could even add a campaign where you're hired for the NSA or something. Unfortunately I couldn't even get past the first puzzle b/c I'm a klutz at hacking and there was no tutorial, but now i want to know the solution!
The default generic capsule controller really hasn't had the recognition it deserves until now. Way to show 'em all that you don't need all those high-poly models, it's what's on the inside that counts! xD
Hey, it's actually a polished game with smooth camera controls! Way to go! Really makes you think about what life decisions took you to this point, screaming at little dots on a computer for twenty minutes in your parents' basement.
You know I, like many
people unsuccessful programmers, had this little future dream that one day I would be a proud father to a few kids of my own in a nice little family and OH GOD THE CRYING, THOSE LITTLE DEMON CHILDREN, GET ME OUT OF HERE BEFORE BLOOD GUSHES FROM MY EARS
This is actually a good game! Better than probably 90% of anything here made on unity! Mad props for explaining the controls too... Maybe in the future experiment with setting view_angle to lock the camera to the spaceship, it'll make the movement less confusing.
The game looks amazing, but I could not get past the jumping tutorial since the controls are so clunky, and I think it's because I'm using the keyboard instead of a controller. Whenever I try to switch directions, the character continues for a while in the original direction before turning, and the jumping is not high enough or responsive enough to the keyboard. I would suggest adding better support for people without controllers, or at least an option to skip the tutorial and fail miserably while still having fun.
I like the idea of a "create-your-own game", but could you include some printable "starter cards" with some of the things you'd like to see on Voyager, or cards with the actual media that was sent to space? Also this game could be made competitive by having a judge figure out who has the best collection of cards to represent Earth by the end of the game (it would take some modification but I think that would really up the playability)