Amazing art, great use of unity's lighting/post processing... I am in a blood frenzy. my thirst cannot be quenched. I must SLAY. 10/10
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This game was way more fun than it deserves to be, i've thought about the idea of a rhythm/combat hybrid game for awhile and honestly don't know why it's been missing in a game til now... It took me awhile to realize I should click an eighth note after the beat but after that it felt natural and very juicy. Maybe in a future update you could introduce new guns that fire on different beats or in different rhythms? Or have the enemies also attack on the beat and you can block on the beat? Just throwing ideas out
so juicy but man my brain cannot process this. Perhaps if both characters shot with space bar? Controlling two separate fire buttons was problematic, especially if the WASD character was on the right of the screen or the arrow keys one is on the left. But man the theming and combat was great
This plays like a proper boss battle! Feels very tense and impactful... and would be a 10/10 if the shots, slashes and hits were animated in a way that sells it. I love how the boss has multiple phases, maybe in a future update, add a boss HP bar and have him get stronger/different in later stages of the fight?
The aesthetics are amazing, did you do the pixel art here? The humans don't do much but it didn't matter because I had more fun pushing around barrels and boxes and building a barrel fort to defend myself, only to realize the humans walk right through them. Well done
I spammed ctrl and took flight, 10/10
This is a fun concept and if you developed it more I'd like to see other stickmen on screen that you can try to outlast, it's like QWOP but somehow even less coordinated
Thanks for pointing out the level order, i fixed that today :)
And yeah there's a lot of potential with this game, I'm definitely gonna add engine upgrades, physically bigger guns, repair bots, etc
Very fun game! The rules and scenarios are clearly written out and the super fights are fun and chaotic. I only played with 2 players but I will definitely play again with more!
My one suggestion would be to add rules for rolling with Disadvantage, for example when it's dark or when crowds are blocking your exit, or when villains don't listen to diplomacy - to stop players from using only their best trait over and over.
This game is unexpectedly fun, and a solid game all around... I just want to keep playing it! It would be helpful though if it paused itself when reading the presents and their curses, so I don't have to skim through the text at warp speed... Even college finals could not prepare me for this level of high intensity speed reading XD
Yeah I hadn't actually programmed ANY of the second season so I'm surprised you got even that far :P
I'll work on that. Might have to do with a bug involving holding dogs as they die of old age
This game is amazing... It's like a dark and twisted version of Overcooked except somehow even more hilarious... It absolutely needs a co-op mode and controller support so I can team up with friends and just chop the heck out of these poor bodies
You guys don't disappoint, 11/10
Wow those controls are confusing... Couldn't figure out the start menu for a while until I saw your post in the comments. The game was fun, but I'm pretty sure there is blood actively pouring out of my eyes... can there possibly even be a harder to read font than the one you chose?
Oh man, it's a full blown ninja turtle RPG... It's like broke geek Christmas!
...But you'd think the turtles would be skilled enough to shoot diagonally, or at least not give code errors every other time they die :/
Uke manufactures hate this man.
Just role playing him, I am wanted already.
edit: maybe the man is just super swole, it's probably his own fault he's blowing through the E strings like nobody's business
What... What is this? What have I just witnessed?
Sweet Neptune where am I? Am I dead? So much red.
I cannot get out. There is no menu. There is no escape. Is there no end to this labyrinth of suffering?
Is the only way out to win? A cruel twist of fate, for a game with no end...
Day 38: Starvation. Mountain Dew running dangerously low. There is only one way out. Ctrl Alt Delete
This is the exact game I made for this jam, except 10X better/more tense. Way to go! And the sheer ghetto-ness of that voice-acted thunder sound got me every time...
Also major props for sneaking this thing in literally minutes from the end of the jam, I bet you guys' hearts were racing just as fast as your heroes there :P