Vanguard’s good point is about how it stays realistic and is actually about children getting confident while playing card games, going to card shops and playing tournaments. Of course the characters shout out stuff out loud, which card players don’t do in real life, but they could. However, you added some metaspace plot elements and that makes it very cheesy and funny!
About the gameplay, I wish there was some progression of some sort during the fight so all states are not equivalent and we don’t have a perfectly linear health progression. That said, it’s pretty well balanced and good picking can make the difference (mostly about checking if opponent has a majority of offence or defence cards).
I wish the final fight recognised the Draw you can do thanks to the final card you obtained, for a special ending. Or Loss. But I get it that makes more work, esp. since the Win ending is already quite elaborated.
I’m also studying how other games actually make a short story that ends, since I couldn’t do that and just worked on a Prologue. I suppose borrowing famous plot elements helps player understand things faster and have shorter scenes, but I wonder how to do it inside a more serious story. I’ll keep checking the other jam entries!
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