I see. I searched yesterday and found a few fan games featuring Hololive characters, but I don’t think they were made by the members themselves. More like a “we give you right to sell games with these characters, make something cool” (I would love having an open license to work on, similarly to Touhou, but it turns out that my main issue is actually drawing sprites, so having a character design, and Touhou for instance requires to create original sprites, so I’m not sure how much it would help me).
I also want to make more videos on game development and combining it with gameplay videos that are fun to watch. Like: there is this bug/exploit in this game, how can I reproduce it? Fix it? Is it a fundamental game design issue? But I don’t spend enough time on video editing. Got a lot of recording from Sonic Frontiers I haven’t been using, and a bunch of exploits I remember from Tales of Symphonia I’d like to try again in the remake to see if they still work…
Anyway, I think it’s good as an indie to find your own path and skill combination. Taking another branch of entertainment, idols learn acting, voice acting, singing, dancing, but no producer would have the idea to have them learn… illustration, or movie editing (useful for promotional videos!). But I’ve seen many artists move from interpretation to creation, try side activities, and it contributed to their creative power as a whole. At the same time, I get that it’s hard to learn too many things, in depth, hence the teams. For specialized individuals, an organization that can connect people from different fields together is ideal! Maybe something like Game Creators Camp in Japan.