The plot seems intriguing, I can't wait to know more about the characters, but what I've been wanting to write the most after playing the demo is: Valeria 😳
Crescendo
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Seconding what pvchloride said: back in 2016 we decided not to monetize the game because 1) splitting profits is too much of a bother lol 2) we'd like all the money to go to charity instead! It's really important to us.
Just finally sharing the game has been a blast. If you like what you play consider checking both my and her other stuff, though (the game is on my itch account but you can find her art on https://chloridas.tumblr.com )
Works pretty well for a prototype! Looking forward to more :) my only true gripe is that anti-aliasing on a pixel font makes it hard to read. My favourite things so far are the skill animations!
Just a few notes on the music: it's catchy and when the battle theme drops it drops HARD, but I think most instrument samples are a bit harsh. Still, the foundation is solid, and I found myself so into the boss theme I got kind of sad when I won the fight...
P.S. The snowball mini-game could be more accessible if you could throw snowballs continuously by holding the action button instead of pressing once for every throw
hey! Kind of stuck, actually. The script is complete, the portraits are too and so is the GUI, we're missing all cgs and backgrounds, the music needs revamping (and completing) and some basic programming to put it all together. Most of the game is ready but we've had lots on our plates lately and it's just been hard :< sorry for being unable to give an ETA, we would still love to release this (for free, as we always intended)
This is great! I see you've received a lot of feedback already on the boss battle, so I'll be short with that: it might be a bit too hard for being the first boss, and the stun mechanic isn't really clear (I think I might've taken advantage of it at random). Other than that, the scanline effect works really well when exploring but made the bullet hell sections very hard to follow. I would offer an option to tone it down on the settings, at least during fights.
The story seems intriguing, and I'm really loving the artstyle and general atmosphere! I'm stuck on the end of the boss' second phase so I guess I couldn't see a big part of the demo, but I'm excited to see how this project unfolds :)
It took me a while to listen, but thank you so much for your kind words! On the topic of the art, I did it all myself (title screen included). I consider myself "ok at drawing for being someone who doesn't draw a lot" but certainly not good, and I used this jam to not stress too much about my skills. It felt good. Would recommend.
If you're looking for a topic for another episode, by the way, there will be a "I Can't Write" jam soon! That might give you some nice games to play :)
P.S. I wanted to comment on libsyn but I don't have a FB account...
This game was so cute! I LOVED how the music progressed, the little messages left around, the art style too.
When I picked up the hook I accidentally interacted with the fisherman instead of just dropping it next to him and the item disappeared... but when I came back he already had caught the fish. I also had a bit of trouble dropping the water boiler in the right spot. Overall, nothing that hindered that much my enjoyment of the game :)