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Space, Taxes, and Evil Twins's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #59 | 3.074 | 3.286 |
Overall | #81 | 2.673 | 2.857 |
Concept | #88 | 2.806 | 3.000 |
Use of the Limitation | #97 | 2.539 | 2.714 |
Enjoyment | #97 | 2.272 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Oliver
Software used
Unity, Blender, Audacity, Pixelorama, Pixlr
Use of the limitation
You have to fight your evil twin from a parralel universe
Cookies eaten
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Comments
Nice, i like it.
Thank you!
Subtitles would be really nice, because of the robotic voice it was really hard to understand what to do and i took me a while to finally win.
Thank you for the feedback! I agree that subtitles are definitely something I need to add to the game!
I liked the game play mechanics and the humor in the dialog. It does need some audio balancing done though. Also I think if you added more things to do (Shields, player health) it could give the gameplay more variety.
Thank you for the feedback! I agree about the audio balancing and that is something I want to go back and fix. I also agree that adding more mechanics would also be good. I do think shields are a good idea, and I also think player health would be cool, and another thing I would like to add in the future!
Cool game, atmospheric setting with the visuals that are eye catchy. My only problem is that the "robot voice" can be hard to understand sometimes (maybe because english is not my main language) but a subtitle would be a very cool addition
Thank you for the feedback! I did not think about subtitles that much when I was making the game, but I do agree that they would make a good addition, and maybe something I will add to the game!
One suggestion I would make is balancing the audio for the narrator and the explosions - I had trouble following what I was meant to be doing as the explosions kept drowning out the narrator.
Understanding where the power cell was supposed to go also took some time. A prompt or similar visual indication for when you're placing the power cell in the right spot would be helpful
Thank you for the feedback! I agree the audio could need balancing. I must admit I did not really try to balance it at all. I also agree that the power cell needs some more introduction. I think your idea for a visual prompt is a good idea!
Nice! not exactly sure how it fits with the limitation yet still quite fun! The models like the power cell and cannons were nice! Also a very good story. Did find it difficult to figure out how to use the power cell. Only reason is because the instruction only plays once. Maybe in the future add a little bit of text at the bottom of the screen hinting you at what to do next? In conclusion, very good and enjoyable!
Thank you for the feedback! I agree I only slightly fit the limitation towards the end. I also agree that I could have given a bit more context on how to use the power cell!
This reminded me of the Stanley Parable (and all the other crows crows crows games) in the best ways, just plain fun!
Thank you for the feedback!
I love it! The voice acting is spot on, the mechanical concept is cool and creative, it's straightforward, meets the themes. Truly a tale of the inevitabilities of life. Thank you!
Thanks for the feedback!