The art looks really cool! I was a bit confused by what the campfires did as when I first went by one my curses counter did not reset. It also seemed the upgrade pop-up appeared at a random interval. But the particles on the fire attack look really cool, keep it up!
Vertex Games
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This feels like the basis for a really interesting exploration game. Using the arrows on buttons is quite cool and could be expanded upon in many ways. The dash mechanic also feels really suited to this sort of game and also has many ways it could be expanded upon. With the addition of a bit more content and music, it would be interesting to see where this could go!
A really fun and engaging platformer! I love the mine cart powerup, the movement options it opens up on top of the already tight and snappy character controller are brilliant. The music also gives a brilliant atmosphere to the levels.
But unfortunately, I was not able to finish the final level, I feel that adding some more checkpoints would have made it much more manageable. I also feel a bit of narrative would have helped in explaining the purpose behind exploring each level. But overall it is still a really fun and polished platformer, and I would love for it to be expanded upon.
Really cool concept! I enjoyed the thinking required in making each individual move, but knowing were the boundaries of each crystal lay was quite difficult, and the pixel-perfect movement sometimes required was a bit tedious. But overall it is a good game with some really nice music, and it would be fun to see it expanded upon!
I found myself having so much fun with this game! Even though it is a simple concept something about constantly balancing the stats of the car made me continue playing until I got a lap time of about 8 seconds. I feel that maybe having the car stats visible on screen would be a cool addition. But overall this is a really cool game, and with a bit of expansion, I would definitely come back to it again!
Interesting concept! The idea of balancing how much you want to get damaged versus speed is quite cool in a platformer style game, and I like the look of the shooters. I feel the hitbox for the character is a bit off, as when I went to be damaged it would not. But for three hours work this is really good!
Very cool music and interesting gameplay, the trails on the paddle were a neat touch. I think it would have helped if there was a bit more instruction on what to do (I was not quite sure what those boxes in the middle did at first), and I ran into a bug where sometimes when the ball hits the paddle, it will loose nearly all its momentum and barley moves at all. But it is still a really interesting concept!
The theming of the game is very unique and the gameplay is quite fun. But it can get a little repetitive after a while due to being able to destroy the slimes before they can get close enough to damage you if your attack is high enough. I seemed to run into a bug where you would not get any upgrades or downgrades until you got damaged. But overall it is an enjoyable game, with some really good music!
Thank you for the feedback! I agree about the audio balancing and that is something I want to go back and fix. I also agree that adding more mechanics would also be good. I do think shields are a good idea, and I also think player health would be cool, and another thing I would like to add in the future!