Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Vertex Games

103
Posts
6
Followers
7
Following
A member registered Jan 04, 2019 · View creator page →

Creator of

Recent community posts

The art looks really cool! I was a bit confused by what the campfires did as when I first went by one my curses counter did not reset. It also seemed the upgrade pop-up appeared at a random interval. But the particles on the fire attack look really cool, keep it up! 

Thanks!

Thanks for the feedback! I agree that the physics are not the best.

Thanks for the feedback! I agree there are quite a lot of bugs with the collision and it could be greatly improved.

Thanks!

Thanks for the feedback! The physics are quite buggy and it is definitely something that can be improved upon!

Thanks for the feedback!

I really enjoyed the visuals and the music!  I did find it a bit hard to know when objects could be picked up (possibly an indicator could help). The customisable snowman is a really cool touch and is a fun way to explore the town!

The voxel art looks amazing! I was unsure how to turn on the speaker as it seemed like I could not jump on top of the buildings.

Really enjoyed the game! While the movement speed was a bit slow, I liked the extra element of being able to lay the presents in front of the pathed to be picked up, added an extra layer of strategy!

For a first game, this is quite good! Unfortunately, I could only find one of the radio parts, but I enjoyed the implementation of jumping which allowed for the climbing of the buildings. I think with a bit of polish this could easily grow to be a really enjoyable game. Keep up the good work!

A fun game!  the only two things I would suggest are that you could move around and the tabs and that there were more puzzles to solve!

This feels like the basis for a really interesting exploration game. Using the arrows on buttons is quite cool and could be expanded upon in many ways.  The dash mechanic also feels really suited to this sort of game and also has many ways it could be expanded upon. With the addition of a bit more content and music, it would be interesting to see where this could go! 

Brilliant exploration game with a really unique mechanic and relaxing music! It was pretty fun trying to find the different alternative levels. And I feel with a bit more expansion upon the mechanic and some more challenging levels this could become something quite unique.

Quite a cool concept! I feel like some music playing in the background would be a nice touch. 

The sailing aspect is engaging and trying to destroy the encampments on the forts without getting hit is quite the challenge. Although, I feel that the on-foot sections inside the fort are a bit too easy, and the lack of a restart button does hamper the replayability. But overall it is quite fun!

(1 edit)

A really fun and engaging platformer! I love the mine cart powerup, the movement options it opens up on top of the already tight and snappy character controller are brilliant. The music also gives a brilliant atmosphere to the levels.

 But unfortunately, I was not able to finish the final level, I feel that adding some more checkpoints would have made it much more manageable. I also feel a bit of narrative would have helped in explaining the purpose behind exploring each level. But overall it is still a really fun and polished platformer, and I would love for it to be expanded upon.

While a bit more challenging gameplay would have been interesting, the satisfying nature of destroying astroids and upgrading your ship is still really fun!

Thank you for the feedback!

Really cool concept! I enjoyed the thinking required in making each individual move, but knowing were the boundaries of each crystal lay was quite difficult, and the pixel-perfect movement sometimes required was a bit tedious. But overall it is a good game with some really nice music, and it would be fun to see it expanded upon!

Thank you for the feedback! I agree some more balancing definitely needs to be put into the game.

Really great concept and execution! There is certainly a high skill level within this game which took me many tries to overcome. I do feel that the hitboxes on the lava are a little unfair but overall the challenge is really fun, and super rewarding when you finish the game.

Fun concept! It gets deceptively hard as you continue playing. I feel that having a sound play when you have reached the right levels for the monster would be beneficial, as then you could keep your focus on the gauges.

I found myself having so much fun with this game! Even though it is a simple concept something about constantly balancing the stats of the car made me continue playing until I got a lap time of about 8 seconds. I feel that maybe having the car stats visible on screen would be a cool addition. But overall this is a really cool game, and with a bit of expansion, I would definitely come back to it again!

Thank you for the feedback! I do agree there does need to be a bit more gameplay, and that a timer system could work by forcing the player to pass enough bills within a certain amount of turns.

Thank you for the feedback! UI is definitely something I need to improve upon.

Super engaging gameplay loop with great music, I kept playing again and again! I feel that having a bit more of the road in view at once would be benefical, as you could plan your moves further ahead, and not get caught out suddenly preventing the game over from feeling unfair.

Interesting concept! The idea of balancing how much you want to get damaged versus speed is quite cool in a platformer style game, and I like the look of the shooters. I feel the hitbox for the character is a bit off, as when I went to be damaged it would not. But for three hours work this is really good! 

Very cool music and interesting gameplay, the trails on the paddle were a neat touch. I think it would have helped if there was a bit more instruction on what to do (I was not quite sure what those boxes in the middle did at first), and I ran into a bug where sometimes when the ball hits the paddle, it will loose nearly all its momentum and barley moves at all.  But it is still a really interesting concept!

The theming of the game is very unique and the gameplay is quite fun. But it can get a little repetitive after a while due to being able to destroy the slimes before they can get close enough to damage you if your attack is high enough.  I seemed to run into a bug where you would not get any upgrades or downgrades until you got damaged. But overall it is an enjoyable game, with some really good music!

Thanks for the feedback! I do agree I should have added an option to skip the dialogue. I thank you for the tip about the HUD, I definitely need to do some further research into it.  

This is certainly not an easy game! I had fun playing it, even though I could only get to level 2, but it is certainly rewarding when you complete a level. It would be nice to have some sound effects and music. But overall, it is quite fun!

Really cool strategy game! The limitation was interesting, but I only found myself using it on the later floors,  it would be nice to see some more situations where the player is encouraged to use it.  The music also helps bring the experience together nicely!

Thanks for the feedback!

Thank you!

(1 edit)

Really cool concept! I enjoyed playing but could not get far I do think maybe a checkpoint system would be cool. I also really enjoyed the music, it is quite relaxing!

Thank you for the feedback! I agree that subtitles are definitely something I need to add to the game!

Thank you for the feedback! I agree about the audio balancing and that is something I want to go back and fix. I also agree that adding more mechanics would also be good. I do think shields are a good idea, and I also think player health would be cool, and another thing I would like to add in the future!

Really fun concept! took me a while to understand it, but after that, it becomes quite a fun experience. Also, the music loop is very good!

Really fun gameplay (although I could only get to stage 11)! I think the visual style really helps keep the focus on the gameplay!