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RiverGiantGames

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A member registered Mar 06, 2018 · View creator page →

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The objective is to correctly fulfill orders by placing incoming inventory inside the delivery zones on the right side of the map. Each delivery zone has a set of 4 counters, representing a crate, potions, fish tank, dragon cage (in that order), by successfully placing the required crates within that zone, you clear those crates from the map, score 10 points for each, and add 8 seconds to your timer. Sorry if it seems confusing! The game was made for Ludum Dare 42 under the theme of "Running out of space". The overall point of the game is to score as many points as you can before the crates overwhelm you and you run out of time.

Love the mechanics in this game. Had a fun time playing it. You did a great job with your puzzle design as well!

Beautifully executed. I loved the use of health as story telling element. You've crafted an excellent atmosphere that kept me on edge, and left me wanting to know more.

You've done it again, gone off and made another excellent game for Ludum Dare. Had a lot of fun playing this. Gameplay was fun and I loved the music. I'll be sure to rate it on LD when I finish work. ;)

I will definitely let you know if we creating anything more like this! Thanks for playing.

Thanks so much for the positive feedback! I'm away on vacation right now, so we're not working on anything at the moment - but we may be able to push in some more levels in the future!

Thanks for featuring it! Love your reactions: "At least I know I'm the best walker this side of the Georgia Straight", hahaha. I look forward to checking out more of your videos in the future!

Wow! Thanks for playing. You remind me of an old friend... Are you a moss inspector in your spare time?

I love this! Very adorable story. You did an excellent job executing this - it is much closer to how I originally planned the "activities" in my game to pan out.  Great work.

Thank-you! We've been working on improving it in our spare time, we'll push up a new and improved version after the jam! :)

Second that. This was an amazing experience. It's pretty incredible that you were able to organize an event that led to an influx of fresh art being added to the world!

Kudos to you, thank-you for all the inspiration you have offered us.

What a wonderful submission! All around beautiful. I really appreciated the Art, Music, and SFX. I also liked how the game play didn't hold your hand, and allowed for exploration / self discovery to some extent of how to progress. The lighting effect was also really well done, however, I found it led me to moving around somewhat stilted, as I would often wait for the light to recharge if it got too dim.

Definitely a good point. We ended up finding it amusing as we worked on it that the de-stressing process itself was basically stressful for the player. After the Jam we'll try to get back to it and modify each task to have a varied, more relaxing mini-game. Thanks for checking it out!

This is great! Your art was spot on. I especially loved the "energy" sprite. It was also fun to play, and I enjoyed how the difficulty really ramps on you. Enjoyed reading your write up on it after I played it, as I definitely ended up crashing into asteroids for energy near the end, haha. Also liked the sound effects, and the little theme that plays right when you open the game, nice touch!

Thanks! Originally the plan was to have a different mini game for each task. The mini game that made it in was originally meant to be practicing and instrument, which would have made more sense, hehe. As I'm sure you also experienced however, as the jam counted down, we had to start making drastic adjustments.

Hehe, thanks! It is also all too relatable to my friend (other designer) and I. Thanks for checking it out. :)

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I had accidentally used if(keyboard_check_pressed(ord(1)) { } instead of if(keyboard_check_pressed(ord("1")) { } and that was causing a whole mess of problems for me strangely. Could be a similar problem, also could not. Good luck!

Edit: ord(1) works perfectly fine in the windows .exe, only caused problems in HTML

Edit2: Also, it turns out when exporting to HTML5, if you've used any draw_text(), the font needs to be included in the project, and set using draw_set_font(). Which is not the case in Windows.

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Heads up, strangely I noticed that my HTML5 initially didn't export right because of the way I used keyboard_check_pressed(), might be worth looking into? Seems bizarre, but that is the line of code I traced it to.

Edit: Specifically the way I used ord(), not vk_...

Super cute to involve your family! Nice way to inspire young minds. :) I'll check back in the future sometime to see how it has come along.

Honestly not sure. That could be the problem. I *should* be able to look into it tonight.

Dang! This game feels good to play. Love the visuals, and the music is astounding.

Wow! That was beautiful. You've crafted quite a dystopian world. I enjoy how you ended it as well (in the most vague way I can say that without spoilers!)

Wow! This is fabulous. Your attention to detail in every aspect is A+. Loved it from start to finish.

Simple, but I really dig how clean it is. It just "feels" nice to play. Love the outline left by your character if you don't make it to the end.

Hehe, we all know the feeling of running out of time! Cute idea. Would love to see how it would play out with buildings having varying effects. :)

I really enjoy this game! I completely disagree with the previous comments that it is too difficult. Games are meant to be difficult! Took me a couple tries to get used to it, but I managed 19 customers on my third attempt (using a mouse too)! Great job, was really nicely polished. One of my favorites.


If only I had read the crouch tip before playing through it! Some of those jumps were ruthless, haha. Really liked the visuals + careful ammo management. "Devil's House" is REALLY GOOD.

Enjoyed the ever darkening room. Those fast monsters are ruthless! They chased me everywhere, hehe. I'm not sure if it was a bug, but I did the dungeon order in 2/3/1, and when I finished the last (first) the chest said I had only completed one. Protagonist is really cute too.

Really enjoyed the opening cutscene you made + the color scheme you chose. Really has that classic Game Boy feel to it.

Bug aside, I actually spent quite a while wandering around the world exploring. It's fun! A+ Job on the sounds. The zombie monsters are quite frightening when they chase you around as you desperately look for ammo! :)

Super enjoyable! The first phase I thought I it was super easy, little did I know there was more to come. ;)

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I have the HTML 5 plugin for GMS2, I TRIED to deploy my game that way, however, when I did the UI was all messed up? I will need to look into what went wrong more in the future, but due to the tight deadline of the Jam, I had to just deploy windows and call it a day.

Edit: I'm assuming there is a simple reason everything went wrong, and I'm just not familiar with how it deploys to HTML5, but I was bummed that it wasn't as easy as just swapping it over to HTML5 and calling it a day.

Really cute concept! It plays quite well. Had a couple times where I kept getting robbed at bad times, hehe. With more polishing in the future, could be fun to have the pet "mutate", much like a Tamagotchi grows up, with a slight boost in difficulty for each mutation. All in all, well done! It really does have the feel of a 90's pet simulator. :)

I liked how you worked the water in to represent how much movement you had left. Felt a lot cleaner than having a number counting down in the corner of the screen. Was surprisingly difficult too! Took me a few try's to beat each level. :)

Have spent a surprising amount of time playing this game. It's entertaining. And that music!

Awesome, thanks for letting me know! I'll have to do a tutorial on it sometime. :)

I really like the idea behind this game! Found it tough to decide when to use the gun. Fun but difficult!

This is fantastic. The concept is great, the art is amazing. I love the layering effect you've done for the forest. The various ways you can die is also amusing. Great work! 

Thanks! It is definitely possible to run out. If you do well in each mini-game and always make sure you sleep whenever your stress is low enough, you can make it through the night. :)

Love the art + Very cool mechanic.