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DIEmunition's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Creativity | #12 | 4.521 | 4.521 |
Overall | #43 | 4.299 | 4.299 |
Enjoyment | #83 | 4.097 | 4.097 |
Presentation | #215 | 4.280 | 4.280 |
Ranked from 236 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this shooter-platformer, you use dice both as platforms AND your ammunition! Spinning dice fall from the sky and land on a random value. The only way to shoot enemies is to stand on a dice to use the dots on its face as ammunition. It's not all random, though! You can also shoot falling dice to lock in their value, and get more or better bullets!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Really cool dual purpose design done very well. The presentation and game feel is great too. It's super fun and I enjoyed it quite a bit. I would have like the ability to use the double jump after falling off of a ledge. The dynamic of the game changes rather dramatically once you get past 1200 or so. Blocks are overall less common (which makes total sense and I like how you have to start jumping on to falling blocks more, that's super cool), but bullet blocks seems to be less common as well, instead replaced with an abundance of nuke and healing blocks. Combined with the nukes appearing to only damage the black skulls, this makes the game at this stage more challenging in a way I didn't enjoy as much. The bullets are a core part of interacting with the world, so by limiting them so much, the player has fewer methods of interaction to chose from. I'm not sure what a solution to this would be, if you even consider this a problem (because if this is entirely intentional, that's totally fine), but having blocks that mix and match faces with bullets, health, missiles (which I felt were very rare), and nukes might be cool since it would make strategically shooting a block potentially more meaningful and let you have even more control over the ratio of block faces at any given time. Sorry, that was a lot and perhaps too much in the weeds, but hopefully it's somewhat helpful. Overall, this is wildly impressive on practically every front for something made in 48 hours and I would love to see where it could go with even more time.
Wow thanks so much for your comment! lt's awesome and VERY appreciated :D The spawn rate of the dice is something we'll be giving more love to for the post-jam version, so definitely keep an eye out for that! Also, the nuke is a little buggy and will work on all enemy types. So lots to look forward to! Thanks again for your amazing comment – and thanks for playing :)
Very solid arcade game with some great visuals and sound effects. I have only been designing games for the year and half consistently and in that time the one lesson that has been constantly pounded into my head is that creating interesting choices for the player is what creates engaging games. I feel like this game lives up to that lesson. Throughout this game the player must choose whether to use the ammo on this block or that block even if it means one will disappear, whether or not to shoot that other block or let it fall naturally, and when and where to engage your enemies so that you have the best chance at mobility if things go awry. Overall, I feel like this is a really strong entry from a gameplay perspective.
Now as far as the visuals and audio go, i believe they complement the game well, it was very intelligent for the color motif of all the threats to be green because this is what allowed me to realize the water levels were rising and that the water/acid was dangerous. (I didn't notice at first). The audio was similarly polished and did not get irritating during my playthroughs.
As for feed back, I'm not 100% sure on this so don't go on a wild goose chase if i am wrong but i feel like maybe the heavy explosion block was a bit wonky, I cant quite put my finger on what it was about it, but for some reason it felt underwhelming and unimpactful compared to the rockets. Minor gripe hardly a thing really.
Overall I feel like this game came across as practically a released commercial project, I would not be surprised to see something like this do really well on an app store. Very polished and impressive work from the team.
Excellent work - creative concept, well executed, fun to play, all around a banger!
Game was pretty difficult at first, but once I got the hang of it it was a lot of fun! I like how the dice disappear when you use all their ammo, forcing you to be more careful instead of just recklessly walking across all the dice and using up all the ammo. There was some weirdness with the heavy artillery only hitting the black skulls for some reason (although I guess that's par for the course for a 48 hour jam), but other than that overall great game!
GMTK would definitely love the dual purpose design of the platform and ammunition blocks. This was definitely has a professionally made feel to it and I wouldn't known it was done in 50 hours if I were to play it outside this jam. Congrats on finishing the jam !
Very creative concept and addicting gameplay! You focused on polishing a simple idea and it worked. Good job!
Crisp gameplay and a very cool idea for a game. I especially loved the dual purpose design of dices/blocks and the fact that you can stop them from spinning to get a better outcome.
Cheers!
Really unique take on the theme, and very tightly put together. Excellent work all round, super impressive stuff, even more-so for a jam!
This was a reallllllly cool twist on the theme! Absolutely amazing idea and the execution was really well done.
I did run into some weird issues here and there, but that's to be expected in the length of a game jam - the depth you went into here is really impressive! Well done. :D
Amazing game, very solid! There's clever take on the theme, there's nice visuals and animation, cool music and well paced gameplay loop. Wow!
Thanks for coming to my stream! Here's a recording in case you'd like to refer to it
Juicy little platform 2d shooter with a nice new twist on the mechanics. Everything felt really polished and consistent. Maybe it got a bit hard with the low drop rate of the Dice Tiles. But overall a fantastic entry to the jam. Good Job.
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