Loved the environment and the perspective of being a small die. Climbing up surfaces was a bit tricky and losing the powerup sometimes did effect my momentum so when I was climbing I'd fall off.
I think the only real huge thing this would have benefited from would be checkpoints as you move through the level. Falling off did feel pretty bad to make the climb again especially as some of the places you get up to you needed a random power up for.
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The One We Lost [in the vent]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4299 | 2.138 | 2.667 |
Enjoyment | #4406 | 1.960 | 2.444 |
Overall | #4521 | 2.049 | 2.556 |
Creativity | #4657 | 2.049 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're a D20 die that was rolled off a table - a roll happens every 60 seconds to acquire temporary powerups.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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