Thank you for playing!
We plan on expanding the game with lots of new and harder levels, and adding a way of playing community levels will allow for anyone to create their own levels with their preferred level of difficulty, I hope you check out the eventual final version!
SoyVixterDev
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The concept is pretty interesting, the fish are cute and the map has some intriguing chests to find and that encourage somewhat exploration, I liked the idea.
I have to point out that the performance wasn't great and my pc is kinda decent so I guess it needs some optimization, and the controls sometime would kinda glitchout and ignore my input.
Overall a pretty cool submission, good job!
Hey there! Thank you for the detailed review!
We'll consider adding an option for moving the camera when pressing shift (Officially called peeking in code) to analyze the situation.
The "Double jump" was kind of an intended glitch, we noticed it pretty early in development but even though it was really easy to fix (Had to delete one line where the jumping state was resetting after letting go the jump button) we just let it there because it was fun for speedruns lol. We did fix it for an upcoming post-jam update we want to release very soon because it kinda breaks some puzzles in ways we didn't end up liking.
And about the other bug, I don't even know how you managed to find that, we never noticed it lol. But we changed how changing the layers works and apparently it got fixed.
Thank you again for the bug hunting and kind words!
Very cool turn-based RPG!
I think that having other abilities would've been nice, like a small heal or buffs and debuffs that enemies could use as well. This would ramp up the challenge and strategy a little bit more.
Also as some other commenters pointed out the pixelart looks blurry because of the filters applied to the image, you should check the filters so that it uses the correct point filter.
I'm usually not a fan of text based games but the idea here is pretty interesting.
I would've loved a little more interaction, maybe some sound effects or a different way of setting up the lies and analysis in such a way that they become necessary to progress, like pointing out a lie and then using it in different dialogues as a point to get more evidence.
Also, requiring some kind of evidence before giving an answer could prove more interesting than just having it available all the time, because then you can just try every possibility without any kind of real repercussion.
I am a simple being, I see a racoon and I play the game.
Very nice puzzles, I loved the concept of using the props as bridges, but sometimes the colliders would get a little funky and wouldn't like being in their spots.
The theme could've been implemented in a different way but overall it was a pretty fun game, good job!
Thank you for the feedback!
Yeah, we are trying to think a way to implement a visual indication for the current layer, most solutions come with drawbacks that are hard to solve, for example, if we change the color of the player it could be harder to know exactly where you are in general, because it could be confused with the background or level geometry colors.
Some other Ideas we had include changing the outline or adding a UI indicator of the current layer, like a colored arrow on top of the player's head.
The graphics, concept and gameplay are amazing, but the game is so long that it robbed a lot from the experience, making it artificially harder because of the limited resources.
I love the FNAF vibes of the sit and survive gameplay and the art style used for everything, I see a lot of potential here
The grappling hook feels very nice but something about the base physics of the player movement feels off, can't really point to to what.
I can see the potential of a platformer with these mechanics, not just going down.
The level design is kind of frustrating because there is not a lot of room for experimentation and having fun with the grappling hook, would've loved having some more space and thought put into the level design.
Good job!
The art, dynamic music, story, characters and design were amazing, some of the best I've ever seen in a gamejam! There were some item duplication glitches when you interact with some things multiple times but other than that and some moments where I wasn't very sure what the game wanted me to do I had great time, well done!
Interesting concept, but the gameplay wasn't very engaging and I didn't really had much choice on what to do other than wait or try to gamble and mostly lose all the time. I guess that's a realistic depiction of gambling in general but it wasn't that fun as a game lol.
The art, music and sounds as well as the theme of using a computer were amazing though, pretty neat and interesting.










