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Abysmo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #100 | 3.907 | 3.907 |
Overall | #113 | 3.467 | 3.467 |
Audio | #114 | 3.454 | 3.454 |
Game Design | #132 | 3.464 | 3.464 |
Graphics | #154 | 3.670 | 3.670 |
Fun | #172 | 3.340 | 3.340 |
Innovation | #272 | 2.969 | 2.969 |
Ranked from 97 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Its setting is underwater and as you dive deeper and deeper, pressure changes the way how the movement feels and makes certain aspects of the game harder
Did you write all the code and made all the assets from scratch?
99% yes. I must credit the following:
- Player Hit & Death Sounds: "Collision Studios - Red ocean 2009"
- Pixel Art Cave Background: B"y Lil Cthulhu"
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Comments
Cool game, I like the atmosphere and the graphics. At beginning was difficult to kill the fishes but a combination of harpoon and knife was working well.
Good job.
Fun game! I enjoyed my time alot on this one! Hope you all make more games just like this one!
Edit: This game feels very polished!
Very nice and challenging! Maybe even a bit too challenging. God damned Ghost fish
bravo! tbh i really like the ui design, small things change the game a lot, and yeah you did a good job!
This game is amazing! Great job! Also I don't know if it was intended but the fishs AI regrouped before attacking and they really did caught me off guard. Simply incredible!
Very complete games for a week-long game jam!
The graphics are beautiful and balanced, everything is coherent! Right from the home screen, you know you're dealing with something serious!
bravo!
Game was challenging, but balanced. Hitbox could have been more generous though. Really great upgrades, they were well thought out and interesting.
Ha nice game! In many ways it`s very similar to mine. My first thought was: oh shit, they built the same game, but the more i played to more differences i spotted. Very good entry. The fighting was difficult. There were situations where you just could not dodge or not hit. But the feeling was immersive. Well done and good job!
very nice gameplay and ui but the fighting system int so accured cuz the enemies doesnt give you chance to attack them good art style by the way and main menu
Fun play, but little bit difficult to deal with enemies. Good art style and background music.
Great game and really fun to play...loved it
Really fun game to play, but i think adding a more accurate weapon will make this more enjoyable.
Fun game, the music and sfx are really cool ! The upgrade catalogue is a nice feature
Hard to get past 600 :(
Pretty fun to try and get the timing of the harpoon and knife right. good work.
Nice game, good graphics and the interface was cool and fairly intuitive !
Cool game, keep it up!
Pretty cool concept and very nice art. I would've loved to be able to use the harpoon as some sort of grappling hook and have some more interesting combat options and movement variety.
Good job anyways!
good game, i died to a weird t-posing thing idk lol
:) that thing you're talking about is probably mikumoi. a friend of mine, that's her oc. chance of her spawning is 1%. the reason why it's there is because i was too attached to that image when it was a placeholder for enemies, so I decided to keep her in a game as an easter egg.
however, there is another easter egg character. with 0.01% chance MIMI.EXE can spawn. it's op and kills you instantly, but it's unlikely to ever encounter her, I did though and that was amazing xD
i found her twice lol
who did you find exactly? mikumoi or mimi.exe :)
mikumoi
I think your game is similar to mine, but your game design is better:)
good game
Art and ambiance are great, the particles add a lot to the underwater feeling. I like the upgrade system, having a downside to stuff is neat and makes the player think before just buying stuff. the knife could have a bit more generous hitbox for the sake of gameplay, I found myself using the harpoon and fleeing more than melee attacking. Fun game, good job!