Nice little story, the end was a little, ehm... "cutted", but overall the game was well done!!!
Play story
Mission Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #614 | 3.810 | 3.810 |
Overall | #700 | 3.500 | 3.500 |
Originality | #997 | 3.548 | 3.548 |
Fun | #1518 | 3.000 | 3.000 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This is a story game about a pilot who loses control over his spaceship. It's about the concept of losing control, literally and figuratively, over one's life.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
So, I guess the game ends when you make the phone call? I thought the story was quite captivating. Though, the connection with the theme was a bit weak. Also, the reflection of the screens on the tables was definitely worth it ;-).
Yes, the phone call is the end of it. I didn't have time to add a The End screen! The connection was supposed to be the story's theme: Colt learns to take control of the parts of his life over which he has agency (his relationship with his son) by his encounter with a pilot whose life has been thrust so dramatically out of control. I understand that that's not everyone's cup of tea, though, and it was pretty hidden.
Watched your video on youtube, great game!
Wishing you success on your future projects!!
Look how small the world is. Nice to see a familiar "face".
Whatever.
First of all, your interpretation of the topic is probably the most innovative. I really enjoy it when a little more thought is put into it.
I can see from your devlog that you did the graphics yourself this time. Nice! This makes your game just a lot more personal and if done right as in this case, it also allows you to drastically impact the feel of the game.
There is not really much to say about audio, because there is not really anything there. I might have added a little computer noise. Just the vetnilators and maybe some effects for the flickering screen. The speech effects are great though.
I've played through the game several times now and I really like it, even though many parts of the story repeat from run to run, which is perfectly fine.
Still, I have a few things I noticed. I don't know how to put them in a nice way, so excuse me if it's just a list of negative things.
Unfortunately the screens did not flicker for me. I know it is a minor issue, but it created a darker atmosphere that reminded me more of a horror game.
In my opinion the text was too small. It was readable, but it could have been a bit bigger.
I also found it strange that the dialouge options were at the bottom right. They would have fit better directly under the text box.
Also the game has no endscreen. I must have waited at least another two minutes for something to happen before I realized it was over. That may be a compliment to the compelling story, but in my opinion there's something missing.
As always: Don't take the criticism too hard.
That's all great feedback. All of the UI gripes were a product of my last-minute submission... oops! They were at least functional by this final build, but they were still shrunk by a lot. And the screen flickering didn't actually make it into this game, I ended up only using the middle screen, which is tied to the dialogue (it turns on during the middle dialogue bits). And an endscreen was one of those last-minute didn't-have-time-to-develop things.
Speaking of narrative games, I'm still thinking about Trustopia! That was such a neato game, and actually did the textbox thing I did for this game, and more! Thanks for the awesome feedback, and for rating!
The note taking mechanic is really cool. I really liked the art style.
You managed to pack so much narrative into a short story in 48 hours. Very good job! I bonded with Colt and Max already and now I'm sad the game's over. The note-taking was cool, I feel like it wasn't 100% necessary at this point but if you expand the game in the future it'll be very useful. It adds a sense of realism to the game too. Basically, my only gripes are that it isn't long enough ;)
Neat idea and cool story. I like the concept of forcing the player to take notes. I wonder if the note taking could be expanded somehow. Definitely there's interesting directions!
This was a really nice story. Damn can't believe you made this in 2 days. Really liked the digital notepad feature :D
Very impressive, great story, graphics and sound. That notepad is very cool. Keep up the good work 馃憤
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