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(+1)

Look how small the world is. Nice to see a familiar "face".

Whatever. 

First of all, your interpretation of the topic is probably the most innovative. I really enjoy it when a little more thought is put into it.

I can see from your devlog that you did the graphics yourself this time. Nice! This makes your game just a lot more personal and if done right as in this case, it also allows you to drastically impact the feel of the game.

There is not really much to say about audio, because there is not really anything there. I might have added a little computer noise. Just the vetnilators and maybe some effects for the flickering screen. The speech effects are great though.

I've played through the game several times now and I really like it, even though many parts of the story repeat from run to run, which is perfectly fine.

Still, I have a few things I noticed. I don't know how to put them in a nice way, so excuse me if it's just a list of negative things.

Unfortunately the screens did not flicker for me. I know it is a minor issue, but it created a darker atmosphere that reminded me more of a horror game.

In my opinion the text was too small. It was readable, but it could have been a bit bigger.
I also found it strange that the dialouge options were at the bottom right. They would have fit better directly under the text box.

Also the game has no endscreen. I must have waited at least another two minutes for something to happen before I realized it was over. That may be a compliment to the compelling story, but in my opinion there's something missing.

As always: Don't take the criticism too hard.

That's all great feedback. All of the UI gripes were a product of my last-minute submission... oops! They were at least functional by this final build, but they were still shrunk by a lot. And the screen flickering didn't actually make it into this game, I ended up only using the middle screen, which is tied to the dialogue (it turns on during the middle dialogue bits). And an endscreen was one of those last-minute didn't-have-time-to-develop things.

Speaking of narrative games, I'm still thinking about Trustopia! That was such a neato game, and actually did the textbox thing I did for this game, and more! Thanks for the awesome feedback, and for rating!