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That's all great feedback. All of the UI gripes were a product of my last-minute submission... oops! They were at least functional by this final build, but they were still shrunk by a lot. And the screen flickering didn't actually make it into this game, I ended up only using the middle screen, which is tied to the dialogue (it turns on during the middle dialogue bits). And an endscreen was one of those last-minute didn't-have-time-to-develop things.

Speaking of narrative games, I'm still thinking about Trustopia! That was such a neato game, and actually did the textbox thing I did for this game, and more! Thanks for the awesome feedback, and for rating!