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A jam submission

DPad DungeonView game page

Dodge enemies and retake your rightful place in the controller.
Submitted by MaxMitchell, Max!, AstronotCB — 37 minutes, 48 seconds before the deadline
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DPad Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#2993.7333.733
Overall#3543.7473.747
Originality#5893.7603.760
Presentation#7123.7473.747

Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In our game, you play as a controller (a DPad, to be specific). It's bullet hell/rogue like, in which the location you take damage impacts which controls are available to you. Lose all four cardinal directions, and you're out of luck. (Look for those A and B button power ups, though. You can use them with LMB and RMB.) Additionally, the enemies you fight fit the theme of "controllers", especially the boss at the end!

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 53 to 41 of 53 · Next page · Last page
Submitted(+1)

This game's beautiful art and design really pulled me into its world, and I had a lot of fun dodging all obstacles while dealing with missing keys. The difficulty definitely spikes the more you take damage, though that's just the fun of the game! It was frustrating on the few instances I could only move up or down, and the piece i needed was to myy right/left. Good job!

Developer(+1)

thanks so much for taking the time to play and review our game :D im glad you enjoyed it!

Submitted(+1)

Really like the added touch of letting the character wraparound the screen but not the bullets or enemies. Adds a new layer of strategy! Would have liked an increased frequency of power ups though.

Good job!

Developer

agreed, thats something we'll be adding after judging ends. thanks for playing and the feedback! :D

Submitted(+1)

I really like the concept and visuals!

Suggestion - Add arrow key support and make gameplay a little faster for more juice.

Nice Job!

Developer

thanks! i agree, we'll add full keybinding support after the jam ends, and improve the pacing, both are much needed. glad you enjoyed :)

Submitted(+1)

This works very well! A really clever take on the bullet hell genre. Great work!

Developer

thank you!

Submitted(+1)

This is a great take on the "losing control" concept, and I could definitely see myself playing this for a long time with some expansion and balancing. I did several runs, but I only managed to find an attack ability once, and it only seemed to work one time. I think that to keep the game fun you should be able to use attacks much more frequently, since I felt pretty defenseless. Aesthetically, the game is gorgeous, and the sound design worked really well!

Developer

i agree, the powerups have a cooldown period but it is definitely too long, and needs to be telegraphed to the player in a more clear way (right now, the button color just changes). thank you so much for taking the time to play and give feedback! i appreciate it :)

Submitted(+1)

The art is so nice, and the music is well implemented, together they create a sort of Binding-of-Isaac type feel that I really like!

I didn't ever figure out what the letter buttons do? Should I be playing with a controller? It'd be better to make that more obvious.

 I've seen a few other games in this jam about specific movement controls breaking, but this one stands out from them by actually showing the controls on the player, and the genius screen wrapping that stops the player from getting stuck. Good job!

Developer

thanks so much! the letter buttons, A and B, are controlled with LMB and RMB respectively. they are powerups (A shoots bullets, and B grants a temporary shield). im really glad you liked it, thanks for the feedback :)

Submitted(+1)

I'm not a huge fan of bullet hell games, but I really liked yours :) The d-pad is not the best shape to avoid bullets with, but the concept of making controls your lives, which you can lose and gain back is really cool, it makes getting hurt more dramatic ;)

Developer(+1)

lol yeah we realized late in development that a d-pad is pretty much the opposite of the shape you'd want to be in a bullet hell haha :) thanks so much for playing, and im glad you liked it :D

Submitted(+1)

This is really polished! I love the animations for all the sprite characters! Makes the game feel really unique! Fits the jam theme perfectly! Awesome job! :D

Developer

thank you very much! glad you enjoyed :D

Submitted(+1)

Perfect pixel art and a fun bullet hell! This was really enjoyable! I've played a few jam games with this overall idea but this is my favorite implementation.

Developer

thank you so much, it means a lot :) im very glad you enjoyed the game!

Submitted(+1)

I had a great time! I see a lot of potential in this game, awesome job! Liked everything about it!

Developer

thank you so much!!! makes me very happy to hear you enjoyed it so much :D

Submitted(+1)

Very interesting concept ! I liked it a lot !

Developer

thanks a bunch!

Submitted(+1)

cool game ! liked the art and music :P -Ivory-

Developer

thank you! 

Submitted(+1)

I'm a fan of both bullet hells and rogue likes so you're off to a great start here! A nice take on the theme and having the controls be your health is a really cool idea. The art style is awesome and the feedback whilst playing is satisfying.

All in all a great jam entry that I had a blast playing. Really nice job and I hope you continue to develop after the jam is over!

Developer

thanks so much! development will continue as soon as judging wraps up, hoping to develop this into a full game with a number of stages and bosses. glad you enjoyed playing it :D

Viewing comments 53 to 41 of 53 · Next page · Last page