Interesting concept, but difficult to understand. Some sort of tutorial would be very helpful!
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This is a lot of fun! I really enjoyed the slight puzzle element of the game. Given more time, I'm sure you could really expand upon the groundwork you've laid and make some really compelling levels!
I've seen everything from between 80 and 1, so I'm not really sure what's what. I think the lack of a sort by ratings feature is better for everyone because it will prevent an unequal distribution of ratings.
By the way, love your game! Definitely one of the more original submissions I've seen!
Consider checking out our game :)
This is great! To be successful you really have to consider what sort of defenses and offenses the character you will have one or two turns down the line will have. This adds a really interesting tactical layer to gameplay. Well done!
I love the concept of this game. It clearly has the potential for greatness. However, I did experience performance issues and I think the "only one" theme could have been executed better. Theme aside, if you took this and made a full game out of it I would absolutely purchase it.
Clever! The guard's exclamation is hilarious. I didn't expect to see many games of the horror genre. I would suggest making the flashlight drain a little more quickly, though I image with the scale of the map that would be somewhat difficult to balance. Great work!
My friend and I's project was originally conceived as a "single-stick" shooter (a take on twin stick shooters) with only one stick and one projectile. At first we imagined the player as an archer that would move themselves by firing arrows, but that didn't make a whole lot of sense. We ended up adopting a sci-fi aesthetic, so the idea of moving the character with the projectile's recoil was on the page again. As we built, more and more elements fell nicely into the "Only One" theme. We have one persistent boss enemy, one stage, one life, etc.
Thanks! My biggest regret with this Jam is making the player too small. There is a lot of action happening on screen and a lot of cool animations are very hard to see. If I could go back I would adjust the scale of everything.
Thanks for playing my game!
Thanks for playing our game! I agree the player is far too small, noticed that a little too late! If I were to go back I would have made the character model a little bigger with brighter colors so as to contrast with the level a little more.
I am an absolute sucker for metrovanias! Your game is really impressive, great work!
Take a look at the game my friend and I came up with: https://itch.io/jam/gmtk-2019/rate/462146
It's called Vortex Evac. We also took a fairly established genre and re-imagined the fundamentals. We created a "single-stick" shooter where the player only has one bullet!