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A jam submission

Lurking in the DarkView game page

You can only see one tile in front of you.
Submitted by kotob (@realkotob), niqle (@niqle_dev) — 3 hours, 39 minutes before the deadline
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Lurking in the Dark's itch.io page

Results

CriteriaRankScore*Raw Score
Design#214.4914.491
Overall#434.4004.400
Originality#1144.3964.396
Adherence to the Theme#2934.3144.314

Ranked from 159 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 66 to 47 of 89 · Next page · Previous page · First page · Last page
Submitted(+2)

That scream spike hit effect got me the first time lol. The game has a unique vectorish style really cool! Pretty polished feel with the cutscene between levels.

https://itch.io/jam/gmtk-2019/rate/461353

Developer

Thank you for your positive response! I'm glad you enjoyed the game

I'm checking out your game now too

Submitted(+1)

Very cool game ! Great atmosphere and easy to play.

Developer

Thanks for playing!

Submitted(+2)

Proof that you don't need AAA graphics to make a scary game.

Developer

Gonna put that in the press release

Submitted(+1)

Nice atmospheric game. Very good art style and music. I really enjoyed it.

Developer

Thank you Admixpl? How do I pronounce this?

Submitted

I've no idea, but my name is even harder "Łukasz".

(+1)

I really loved it. The art and sound were great. Loved the progression being displayed as a fire for each level. 


Also: Pink blood > Red blood.

Developer (1 edit)

Thanks Messie, glad you enjoyed it. We originally wanted to show the player lighting a giant candle on each floor too but had to cut it unfortunately. And Pink blood is indeed superior to Red blood, I'm glad you think so. 

Submitted(+2)

Nice game. I like the idea, the graphics are really good and nicely polished. The game feels smooth but I think more puzzle elements could add more depth to gameplay. Overall good game, good job !

Developer

Thanks Andrei, I agree that we could've added a bit more depth to the puzzles but I'm still proud of what we've accomplished. 

(+3)

groovies got their groove on

Developer

B)

Submitted(+2)

This was horrifying, such an ominous atmosphere! Very interesting take on the theme, and much more challenging and fun than I would have suspected! Great job!

(+2)

One Big full pixel heart for you guys! I hope this game gets to Nintendo Switch ! love the art the colors and how monsters have purple eyes ,gameplay is very interesting and the sounds are not annoying but just pleasantly "Scary" enough. Looking forward for more levels  

Developer

Thank you for the kind words Layal and for enjoying our pleasantly scary game <3

Submitted(+2)

Hey, came here because you left a comment in my game: https://itch.io/jam/gmtk-2019/rate/461692. I managed to finish the game, and I must say that it's a pity that the game finishes in the 6th level, because in there is when I started to strategize with both moving in the dark and luring the enemies with the torch. It's a pretty simple but beautifully executed concept. Congrats to the team!

Developer

Thank you for playing our game!

We were actually worried about making a big filler level so instead we chose to spend our time on making varied introduction levels. So you're right! The next step would have been to make bigger open spaces with more complexity.

Thank you for your feedback!

Submitted(+1)

I love it! It's so tense and weird (in a good way), I got a couple of jumpscares on my playthrough.

The mechanics work in a lovely way, this definitely has the perfect balance between suspense and exploration. Definitely in my top 10 this jam.


The art is superb too. Colors are great, the screens look rich yet simple. It's a great art direction overall.

Developer

Thank you so much, really glad to hear that from the artist himself.

Submitted(+2)

Just at the start the game grabs you, first the ambience then it tells you to press spacebar. You do it, and the light appears and the game is there. Man, that's such an elegant way to present the mechanic, seriously. And it extends to the art assets, and specially the level progress screen. So nice, compact, and elegant!

The artist side of me is appeased. The animator side of me would like the feel of the movement animations and direction change to be a little less sluggish, but the artstyle still carries it through with no problems!

The game can certainly catch you if you get too into it while running from a monster and fall into some spikes. The scream startled me, hahahah. Though i'm not the bravest person around, i do think it means the atmosphere is good, hahaha.

Also really liked how you implemented that the floor can have multiple monsters. Got trapped between those two.

Overall, outstanding!

One other small thing: I actually thought that when a level lighted up, it was because i was going into that level, not that it was done. Foolish of me in hindsight, but it does mean i ended up expecting one more level and felt a bit anticlimatic, hehe.

Developer

Thank you for your feedback! I'm glad you enjoyed it.

You may have a point about the levels lighting up, I never thought about it that way!

Submitted(+3)

Looks and sounds great. Fun at first but the levels can get repetitive.

Developer

Yeah I feel ya. We tried our best to look for more creative twists and set ups with the mechanics we designed but it was pretty difficult. Thanks for the feedback though. 

Submitted(+2)

loved it man, godot 4tw

(+3)

Spectacularly sharp, in its artistic design and implementation all around! I'd like to do the developers  a service by pointing out what truly shines about this game, and why you should try it out!

-Clear communication of scope: with the first level being fairly short to complete, then showing one flame in the tower, the player can understand just how much time they're committing to! Short and satisfying!
- Lovely artistic choices! Being a bit of a puzzle/dungeon crawler hybrid that also hedges on wordless tutorials, it's clear how effective the imagery works when the gameplay components are so affordable!
- Healthy lenience in the gameplay keeps anxiety and intrigue in a playful balance! e.g. being able to spot the corners of tiles by rotating the light, flickering the light to gradually scour an unfamiliar area safely, quick respawns meant I could experiment with the game's silent rules with no frustration!
- The game takes its most basic concept and runs the full course: I can see exactly what I subjectively enjoy about this design, and I am ready to be excited for any extensions of it! I could say all of the points above with zero hesitation!

Whether this game continues to grow or remains a solid jam entry, it's a significant and memorable experience for me! Awesome job!

Developer(+1)

Thank you for the detailed response! I'm quite speechless since this is probably the most insightful review I've seen so far!

I wish I could 5-star *your* review!

No problem at all! In agreement with the other comments, there's a whole lot of greatness in this deceptively small package! It's worth all of the discussion!

Best of luck moving forward!!

Submitted(+2)

Truly unique and nice artstyle. I had fun playing it all the way through. You should definitely work this through and release it as a complete game, add different enemies, traps, mechanics. Nicely done!

Developer

Thank you for the kind reply!

If we decide to release it as a full game, we already have a lot of cool ideas and suggestions on how to expand it!

Thank you for trying our game!

(+2)

Very fun game, and genuinely scary!

Developer

Thanks WK <3

Submitted(+2)

Really well polished. I got scared a couple of time. The mechanic is interesting and works well.

I had only one technical hiccup, sometimes the movement and light jitter a lot.

Developer

Thank you for the kind reply!

Would it be possible to know which platform you had the issues on and more specifics? We haven't had any such hiccups so far so details would be nice!

Submitted(+1)

I play on a recent Mac Mini. Here a video of the issue.

https://www.youtube.com/watch?v=ztfvVE3pK3M&feature=youtu.be

Developer

Thank you for the video! I'll make sure to look into it, it seems it might be a platform issue.

The mac version was exported with the stable release instead of the latest experimental used for windows, so I'll try using the experimental editor to make another build.

(+1)

That was fun, great game!

Submitted(+1)

Really good game! amazing art n nice to see someone using Godot too

Viewing comments 66 to 47 of 89 · Next page · Previous page · First page · Last page