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(+3)

Spectacularly sharp, in its artistic design and implementation all around! I'd like to do the developers  a service by pointing out what truly shines about this game, and why you should try it out!

-Clear communication of scope: with the first level being fairly short to complete, then showing one flame in the tower, the player can understand just how much time they're committing to! Short and satisfying!
- Lovely artistic choices! Being a bit of a puzzle/dungeon crawler hybrid that also hedges on wordless tutorials, it's clear how effective the imagery works when the gameplay components are so affordable!
- Healthy lenience in the gameplay keeps anxiety and intrigue in a playful balance! e.g. being able to spot the corners of tiles by rotating the light, flickering the light to gradually scour an unfamiliar area safely, quick respawns meant I could experiment with the game's silent rules with no frustration!
- The game takes its most basic concept and runs the full course: I can see exactly what I subjectively enjoy about this design, and I am ready to be excited for any extensions of it! I could say all of the points above with zero hesitation!

Whether this game continues to grow or remains a solid jam entry, it's a significant and memorable experience for me! Awesome job!

(+1)

Thank you for the detailed response! I'm quite speechless since this is probably the most insightful review I've seen so far!

I wish I could 5-star *your* review!

No problem at all! In agreement with the other comments, there's a whole lot of greatness in this deceptively small package! It's worth all of the discussion!

Best of luck moving forward!!