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Nice concept. And I love the enemy designs! Obviously, there's more you can do with this idea but what you were able to implement over the weekend is great. Good job!
Also, if you're thinking about sticking to your art style, I'd suggest trying out vector art. Vector art stores images as lines instead of pixels, so your illustrations will have smoother lines that can be exported at any resolution. Adobe Illustrator is good if you have it but I'd recommend Inkscape as a great open source vector art program.
Good concept. The character controls are a bit loose for my taste (too much inertia) and it might have been better to cycle through the lights with a key press so you don't have to take your hand off the keyboard to use the mouse. But it is a good idea with lots of design space and room for improvement!
Excellent music and pixel art! I love the idea behind the gameplay! But I couldn't beat it. I'm not sure if that's because the ingredients need to be prepared in a specific order (as in cook then chop then clean, rather than any other order), if the ingredients need to be assembled in a set order, or if it was because the ingredients got boiled about 5 times. Aside from that one issue, I thought the game was great!
Exactly what the topic says. You rate my game and in return I'll play and rate your web or Linux game. If your game only has a Windows port, I will try to play it in Wine but I can't promise it will run!
Anyway, you can find my game here: https://itch.io/jam/gmtk-2019/rate/461632
I look forward to playing your games!
You need to be very precise with a lot of the jumps from about level 7 on. For me, more wiggle room would be welcome though I feel that the main appeal of the game is also its difficulty, so maybe it's good the way it is?
Hi all! I'm interesting in playing and talking about your games that feature a single reusable resource. For example, in my game, Lose Your Head, you have a single exploding head that you must collect every time it blows up. You can play it here by clicking the gif: