Great game. The sprites were cute and Loved the music.
Took forever to find every Anna appearance for the password....
This was pretty fun once I understood how to play.
My only complaint would be having to jump and smash the energy box, as I often ended up on the floor above while trying to collect one. It would be more intuitive if I could collect it simply by touching them.
Thanks for the feedback. Having different colour for the other versions, does sound like a good idea.
Did the tutorial not work for you? It did take a bit long to load in this submitted version for me.
Nice game. Loved smashing the spear through a row of enemies, but that caused me to die more often. Design was good.
Appreciated the option of download, since the HTML5 version was a bit small.
It was fun but had to give up at the multiple spikes for the female part since I couldn't switch fast enough. Nice work though!
Would suggest to have only one control to switch between the two. Maybe Ctrl, since both sides of the keyboard can access it.
Impressive work! The game was super fun to play. Loved the pixel art and sound. As other have said, I'd suggest changing the shard control from Enter to something closer to something else.
Would really be interested to play this if you ever do a full release.
I ran into this weird bug, where the etherium shard abandoned me for some reason. (Restarting the level fixed it).
Fun concept, but I kept losing in the first few seconds. (Although, that maybe cuz I'm bad at rythym games in general)
As a future update, maybe add an option to use hues of a single colour instead?
Hello, I'm a programmer looking for a team. I'm a Unity game developer (C# + Unity 2D mostly, but can do 3D). I have done work on gameplay, UI and procedural generation for a 2D map. My original team was dissolved due to the members having other commitments.
This will be my first game jam. Check out some of the games I have made (for 'game jam'-style coursework at uni):https://lochmessmonster.itch.io/
Feel free to contact me here or on Discord: Zanian_Joysword#0616
Hey sorry for the late replay. At the time, I did wonder if there was some sort of timer mechanic but was not entirely sure. It would make sense, as the particular level took me more time (from what I can remember). If you could find a better way to convey the timer mechanic, it would be pretty useful imo.