It's a very cool concept but you didn't do very much with it. This feels like the tutorial to a bigger game. Consider expanding on it when the jam is over! I found some slight problems as well: the character sticks to the wall when you jump into one, and when you jump very high/run very fast the camera struggles to keep up and you can't see what's ahead. Other than that, great game.
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Chromata: Color Warrior's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #806 | 3.273 | 3.273 |
Originality | #854 | 3.545 | 3.545 |
Overall | #1046 | 3.313 | 3.313 |
Adherence to the Theme | #1349 | 3.121 | 3.121 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I really liked the look and idea to this, it'd be interesting to see you expand on it more in the future! I enjoyed it overall but mostly had issues with the camera where I couldn't always see where I was going, especially for jumps. That entire segment about Going Fast over a large empty area could've probably been shorter, too, unless I was missing something about it. Good work!!
Nice idea! I really liked black and white pixel graphics
The paint gun movement sometimes feels a little weird. But overall good job!
These mechanics remind me of the paint section in Portal 2.
Even though the theme is not really obvious at first, your game is not too bad.
Well done.
Lovely little game mate! Plays great, could have used some audio design and maybe some combat but I really enjoyed it!
It's pretty good, I love the way game talks to me, also the art. I loved the background, and the futuristic weapon :D. But the camera is a little weird, sometimes I could not see the ground. Although, pretty good game. I hope that you want to try mine too!:D
I liked the idea and the implementation, but I wish there was bit more to it. The player's dialogue was pretty amusing and I did manage to find the ending. If you were to extend on it post-jam, I would love to play it again.
Thanks, glad you found some entertainment value in there :)
I agree that the game is super short, even with that long straight-a-way. Not sure if I'm going to continue with future levels though. Maybe if I randomly think of a new mechanic to implement for a different color, or a level design idea I'll jot it down and implement it later.
Hehe, I found the exit!
Nice concept, too bad the game was so short, I'd love to see those concepts in maybe some puzzle levels. But level design in a jam is hard to create. :) Will you add more in the future?
If it doesn't take much time, consider adding more Controls possibilities, like being able to move with WASD (or ZQSD for frenchies) and jump with Space.
True, the game can probably be speed runned in 30 seconds but I'm not sure how much I'm willing to commit to this game. I'm actually working on a much larger side project and feel like having a side project to my side project, I'd be overwhelmed. But I think there's some potential here for a game, but I'm just going to keep it in the back burner for now.
Also, I didn't know about the ZQSD move scheme, thanks for letting me know! I'll try and remember to implement it for future game jams. :D
It's like a 2D version of Portal 2 (or Tag: The Power of Paint). Pretty cool, though, since these mechanics seem like they would take a while to code. I feel like the one color limit though didn't matter too much, since it seems like you really only ever had to use one at a time to solve each puzzle.
Can you jump up the wall to the left? I spent my first two minutes trying to do that (without even going right). It might have been cool if there was a secret over there and you used to green to get over there once you figured out what it does.
Obviously you're time limited so you didn't have enough time to make puzzles that combine the elements, but I would have liked to have some puzzles with the green color since that was an interesting idea and its only function it appeared to serve seemed to be the a-ha moment when you found out what it finally does.
Yeah this game was inspired by the paint blob section in Portal 2 haha. You're right though, the colors didn't really matter since there wasn't much interaction between them. I was actually planning on adding some puzzles that combined the speed and jump together, to be able to reach really far distances but didnt have enough time to think of a good idea to combine the 2 together and implement it.
The wall on the left can't be jumped, I made it high enough so the jump ability won't be able to make you go over the wall. But there's probably a way to do it if you combine the speed and jump together some how.
With the green color, it was supposed to actually be used as a sticky color that froze your position immediately. I had no idea how to use that mechanic at all so I opted for what it's used for now. The "None" color was also supposed to be used for combat, but that was when I was over scoping the project like crazy lol
Interesting concept. At first I didn't realize how it related to theme since there we're multiple colors and everything but then it made more sense once i realized when you change the type of color that you shoot, all of your color splotches change to match that color. Good job!
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