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(+1)

Hehe, I found the exit!

Nice concept, too bad the game was so short, I'd love to see those concepts in maybe some puzzle levels. But level design in a jam is hard to create. :) Will you add more in the future?

If it doesn't take much time, consider adding more Controls possibilities, like being able to move with WASD (or ZQSD for frenchies) and jump with Space.

True, the game can probably be speed runned in 30 seconds but I'm not sure how much I'm willing to commit to this game. I'm actually working on a much larger side project and feel like having a side project to my side project, I'd be overwhelmed. But I think there's some potential here for a game, but I'm just going to keep it in the back burner for now.

Also, I didn't know about the ZQSD move scheme, thanks for letting me know! I'll try and remember to implement it for future game jams. :D

(+1)

Yeah, I know about that, I also have (too) many other side projects, but I always like to work about a week on jam projects to polish them a bit and then be done with it. :)

Good luck on yours!