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Harrk

12
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A member registered Nov 08, 2016 · View creator page →

Creator of

Recent community posts

Nice game that is put together really well. Enjoy watching for new updates, keep it up! Might be a good idea to enable vsync by default, though. I was running at 240fps (and moving insanely fast!) until I toggled it on.

Hehe, I was hoping nobody would notice that! Thanks for giving it a go!

Loved the implementation of the theme here. The difficulty was ramped up pretty quickly though, but I perservered and managed to finish it! :D

Your artwork has really been improving and this game shows it. The concept felt original, and adhered to the theme. My only complaint is that I was shooting such adorable robots!

I liked the idea and the implementation, but I wish there was bit more to it. The player's dialogue was pretty amusing and I did manage to find the ending. If you were to extend on it post-jam, I would love to play it again. 

Thanks for the review. I agree with what you said, I struggled with burnout towards the end and it impacted the game's end the most. What I really wanted to do was bring in some metrodvania mechanics and expand the exploration, but I refused to allow myself to do it in order to stick with my initial scope.

Really good review anyway, so thanks!

Sent an email over. I’d love to see what you have in progress! Keep up your awesome work :D

 Is there any chance for a low poly train pack? I love your work and would love to see more!

For a game that aims to mimic a MMO. It does exactly that. The wide range of systems this game has is definitely intimidating to a new player, but to me, that is exactly how a traditional MMO has always felt. Despite that, the game does hold your hand through these systems IF you wish it to and at your own pace. The use of the in-game chat was a brilliant way of introducing a new player (a comical performance is also included).

I wish there was easier access to areas at the start though. As a level 1, I would run off to explore the world before things quickly turn dangerous and suffer many deaths. Requiring me to grind out more levels before moving on. The world is also full of secrets that have been really fun to figure out and it just keeps surprising me. Despite wishing some things were more obvious, such as portals.  Though once you figure it out it all becomes natural.

Sm4R's demo so far has involved me playing multiple play sessions. You can't see it all within a few hours and there's plenty of content in here that puts some console games to shame. Keep up the amazing work!

Kudos for continuing to update this asset pack past version 1. It looks awesome and it just keeps getting better!

Are you guys open for commissions? I'll be looking for some bespoke work in the near future and your style seems to align with what I'm looking for.

The healing in town will be coming alongside additional content. 

Thanks for checking it out! :D