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A jam submission

MartesView game page

A shooter with one unit of charge
Submitted by Conradical Games (@ConradicalGames) — 7 hours, 39 minutes before the deadline
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CriteriaRankScore*Raw Score
Adherence to the Theme#5954.0254.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Nice idea!  I included it in my GMTK Game Jam 2019 compilation video series, if you’d like to take a look. :)


Thank you! Already checked it out, thanks for covering all of these awesome games, we really appreciate it!

Submitted (1 edit) (+1)

A Youtube video as a tutorial; what a time to be alive. A suggestion: a button to cancel a shot. Run into a bug: on one of my runs, I got out of ammo because of a missed shot, and it didn't get replenished. SFX are superb, congrats to the chef. An overall fun and polished game.
Check our game!


Haha yeah, didn't want to make an overly complicated tutorial room, and I felt like a human explaining it would probably have it be more understandable, so went with that instead! 

Also, wow never ran into that bug, but yeah it looks like a cancel with right click or something would really help then, thank you for the suggestion!

Thanks for the kind words :) Also, saw your game played on one of the GMTKJam streams! Really enjoyed what I saw, will give it a try. Nice stuff!


Hey, really great game! My only issue was that the controls felt pretty slippery, which may have been intentional (it is space). Well done.


Thank you! Yeah I agree though, could have made the character a bit slower/have more control, but I still like the fact that there's a bit of a skill curve to the movement!


Your artwork has really been improving and this game shows it. The concept felt original, and adhered to the theme. My only complaint is that I was shooting such adorable robots!


Thank you for the kind words! Yeah I've been really focusing on that since it's just so satisfying to get it right!


Its really well polished! The games page is nice! My main difficulty was with the movement of the player, it felt a little floaty, but great job overall.


Thank you! Yeah my intention with that was to add a sort of skill curve when learning how to move, so that when the player gets better it;s more noticeable! Agree with you in terms of making it a bit softer though, thanks for the feedback!