I really like the idea and feel of this game as well as the audio.
It was a bit unclear if I was progressing or failing and I ran into a bug where I couldn't move anymore.
Play game
aNEMOne's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #16 | 3.286 | 3.286 |
Visuals | #20 | 3.500 | 3.500 |
Overall | #20 | 3.250 | 3.250 |
Fun | #25 | 2.929 | 2.929 |
Gameplay | #35 | 2.750 | 2.750 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How have you used the theme "Strength Lies in Differences" in your game?
We explored the symbiotic relationship between clownfish and sea anemone as both creatures are very different, but by working together, they create a powerhouse. The player plays as the school of clownfish and work to expand both the sea anemone and their own numbers.
Number in team
5
Comments
Thank you for playing! Could u tell me a bit more about where you got stuck? We didn't implement the game win and over screens much because our team only could work on this jam over the weekend instead of the full week, but if you run into those screens just reload the webpage and you should be able to move around in game again. If it's a different issue let us know!!
AWESOME! I look forward to playing this again! =)
Another small suggestion: you could drop the space/E buttons entirely and rely strictly on swarm placement/collision. For example, if I position the swarm over a weed, every fish that collides with the weed would "eat" the weed a bit more until the weed is removed. Same with hiding from predators - I would just need to move the swarm to the center of the anemone and they will hide in it as long as they are swimming within its borders.
I really like the concept of the game and the gameplay. That shark sound did its job and scared me to death! It is great to see fellow Maltese jammers :D
I liked the graphics. I read the instructions and thought the game was pretty straight forward,. I beat the game without much trouble. I only wish I knew how far I progressed and when I was going to beat it. The game over screen came to me at a surprise.
I appreciated it, although I would suggest improving the tutorial to make game mechanics more understandable. I died a few times before grasping what was going on... But once I understood how it worked I really enjoyed it. Overall I think it's a really nice approach to the theme!
Good idea. Really enjoyed the music and graphics were not to bad either didn't get to far though but it looked really nice good job.
Nice art and concept. I like the use of the theme and the intro of how the clown fish and anemone rely on each other.
I used to play games like this so I loved the idea straight away! The game was difficult for me at first (didn't realise I needed to eat :P) but I was able to get the hang of it! Great job
Relaxing as heck! I love watching all the fish swim around. Great job everyone involved!
Really beautiful game ♥
I love the different stages of the coral and the growth of the school
I will never not enjoy this style of game. Why do I want to make fish eat so much? Good use of theme.
This is cool! Really clever use of the theme, and I love the combining of 'Nemo' and 'anemone'. :) Beautiful music and great visuals too. It's fun to see how the anemone develops as you progress.
Interesting application for the theme. Nice visual and a relaxing theme playing in the background.
Nice use of the theme! I loved the visuals and thought the anemone and fish swarm looked great.
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