Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

acexeca

12
Posts
1
Followers
A member registered Jun 13, 2020 · View creator page →

Creator of

Recent community posts

Had fun!

Great game. Had me stumped for a bit on a few stages but I done did it ^^.

Only thing I see missing is item drops! I didn't feel like I wanted to kill the monsters due to no rewards. Amazing game

Dang, the game was hard haha. Reason being I wasn't sure which buttons went with what skills. And sometimes I would try to use a skill and it didn't seem to work? The only skill I semi got right was the baby, crying seemed to distract the guys. Other than that, the game is well made for 1 weeks worth. Well done.

When I was doing the block puzzle, if 2 blocks were next to each other, I pressed E to tried to release a block but instantly went to the other block, took me awhile to not be attached to them. As for the second room, I just pressed random keys and won haha. Either way nice little vertical slice.

Finally beat the game after 3 tries =). Well done

I liked the graphics. I read the instructions and thought the game was pretty straight forward,. I beat the game without much trouble. I only wish I knew how far I progressed and when I was going to beat it. The game over screen came to me at a surprise.

Watched the game on stream, tried it out and figured I could jump infinitely =). Then read the description and noticed I can charge up a shot. Beat it after that. Well done, I like the character.

I found myself simply just wanting to spam the bomb skill once the skulls grouped up. I think if somehow I wasn't backpeddling so much, that'd enhance the game.

As Adam said down below, I wish there was some indicator to know when the skull is going to die.

Tagging along the other 2 comments, definitely a fast forward button would be great. I think with most auto battler games, people want to just get through the fighting? I'm not sure what it is. Also, I think move the heal and revive into character skills so it's not readily available would really change the game and make people think.

Thanks for playing our game! This is my very first jam so I wasn't sure if I should have included an instructions page or not, I'm starting to think so since there are really no tutorial stages in a game jam.

I'm not sure if you guys knew you could swap cops, but the theme for us was that Cops and robbers have varying speeds, the further the difference, the easier it will be to catch them.