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Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How have you used the theme "Strength Lies in Differences" in your game?
We planned the mechanics around having 3 playable characters, each with unique abilities, to make sure teamwork was the only way to complete the level and the game - where one would succeed, others would fail or get caught!
Despite this, as the gameplay is a hybrid of stealth tactics and the Hitman series, we wanted the game to keep to those values and encourage player agency.
We had plans to force the player to combine the abilities of two characters to solve certain puzzles later in the level, but this was cut due to time constraints and, admittedly, huge overscoping! We basically got a bit carried away with excitement... :)
We also designed the main characters to be very different from one another in looks, age, behaviour, personality etc. We wanted to make them all diverse in other areas too, such as ethnicity, but sadly our alert system and art choices meant they needed to be the same colour to be easily read as player characters.
Number in team
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