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Magneta's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #55 | 2.245 | 2.750 |
Gameplay | #62 | 1.735 | 2.125 |
Overall | #65 | 1.837 | 2.250 |
Visuals | #67 | 1.735 | 2.125 |
Audio | #68 | 1.123 | 1.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How have you used the theme "Strength Lies in Differences" in your game?
The strength of magnets, as same polarities repel each other, and same polarities attract. Easiest shown by the boss enemy taking half damage if you use the same polarity attack (attack by picking up a sphere and holding W/Up).
Number in team
1
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Comments
The magnet mechanics were nice and it was satisfying using the repel mechanic to solve puzzles, I just wish there was more! Good use of theme though. :)
The magnetic repel mechanic works really well, you have something to build off there to make some really interesting and varying levels. I liked the player character model and animations were really nice. I wasn't too sure how to beat the guy at the top though.
Watched the game on stream, tried it out and figured I could jump infinitely =). Then read the description and noticed I can charge up a shot. Beat it after that. Well done, I like the character.
Nice character models and animations. Managed to climb to the top but couldn't get pass that. Do I need to kill that puppet? Overall cool concept!
On the first couple of playthroughs I did use the magnets to progress through the level however I found that you can jump infinitely so wasn't sure if it was me or the wall jump helping me progress. Also is there a way to attack the boss? I didn't know what the actions that were needed during that part but I did manage to change the colour of the platforms so I think I was going in the right direction.
I liked the character model and animation. Overall I can see the intention with your design alongside the jam theme. Good work.
You just reminded me that I forgot to remove the debug jump (spacebar)... I'm sorry. As for attacking, picking up the spheres on the ground and charging it by holding W/Up, release the key to fire it.