Sorry about that. We didnt have the issue until late in development and didnt have time to fix the terrain mesh. We haven’t done a lot before with 3d environments, and we definitely learned what not to do next time.
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Great feedback. We had planned to swap textures on things as they burned for more clarity and have a “Smokey the bear” enemy trying to put out the fires, but we had some issues taht cut into our jam time, so we had to make some feature cuts.
The third referenced comic was intended to be https://www.xkcd.com/378/ (157 + 221)
The only real clue was the main hover text saying something like with “A real XKCD fan would use math to figure out why this text is relevant”. It isn’t a very good mystery, but I thought it was clever enough.
Thanks for playing. There are numerous problems with the experience. I created it all in under 2 hours due to just having so little time that weekend, so very little thought was put into the finer details. Still, this is good feedback on what I presented.
I’m sorry to hear that the title was cut off. Rather thank adjusting things dynamically, I tried to lock the experience to certain working resolutions, which I knew wouldn’t work for some people depending on their default resolution. This means you may also have been cut off from using the button to turn off the sound and/or the exit button, as well as some of the hover zones not being quite in the right place.
Correct, there is no executable. We did not build because we introduced a game breaking bug that broke all of our menus. The zip contains the source and it is (mostly) playable through the Unity editor, but cannot be played elsewhere until I find the energy and time to address the issue.