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Some of the best games are "simple, done well".  Other platformers like "Thomas Was Alone" and "Ibb & Obb" are games that inspire me.  They don't really provide any new mechanics to the genre.  Rather, they were crafted with such attention to detail that they are memorable and feel new/unique to the player.   With this game, I spent 2 hours making sure the fire light wiggled just right and the colors changed appropriately.  Was it necessary at all to even have a light source on the fire? No.  Was it necessary to make a script to make the normal light source go through a day/night cycle? Definitely not.  But when I see that campfire, the way the shadows combine on the ground, and the vibrancy that it adds to the dim nighttime it makes me proud of what I have done.