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Realms of Ropasci's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #12 | 3.526 | 3.526 |
Gameplay | #14 | 3.316 | 3.316 |
Audio | #19 | 3.158 | 3.158 |
Fun | #19 | 3.105 | 3.105 |
Visuals | #26 | 3.421 | 3.421 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How have you used the theme "Strength Lies in Differences" in your game?
Rock paper and scissors each have their own strengths and weaknesses against each other and to win you should utilize each of them.
Number in team
1
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Comments
This was phenomenal! I actually forgot I was playing a game jam game and thought it was a full release title - I got completely sucked into it.
It's so well balanced and it's actually a beautifully paced strategy game. I just cannot fathom how you pushed this out in a week without even a hint of a bug in sight!
I'm a little unsure how much the theme shows up in gameplay as such, because I've only played it twice, but it does make sense and it's definitely there. :)
Superb game!
I really like the art and I have SO much respect for anyone attempting an RTS game for a game jam.
Good concept and i really liked the music - cheers.
I really like the concept and especially the generation however there needs to be some balancing in the AI difficulty. Sound could also be reduced a bit cause in my opinion it is a bit loud.
Very well put together and I like the paper, rock, scissors concept to convey differences. Nice work.
This is surprisingly fun and challenging to play. Every attempt was a learning experience, trying to come up with the next step in a strategy to win.
The graphics are cute! Intense music too. Does a really good job of setting the atmosphere.
This is my favourite so far, well done!
Nice game. Very fun to play and has simple but effective visuals and music.
It was also educational to participate in famous battles in history.
This game is really fun to play, but it is very challenge. For example, as scissor, although can nail down paper very easily and can do so quickly, when the balance breaks, rock will be very hard to deal with.
Wow! This game is some serious fun. It's surprisingly hard, I can't even get passed the novice difficulty. And what does Historically Accurate even mean in this context? XD
And you made this alone? Great job. I'm really impressed that you implemented a seed based level generator in such a short time.
This is my favorite game of the jam so far.
Thanks!! The difficulty levels only effect the AI and some of the levels can be super unbalanced so even on novice it can be pretty unfair haha. Seed based stuff was surprisingly easy in unity using Random.InitState()!
Just wanted to let you know that I came back to play some more. Are you planning making a full release?
Awesome! I had a lot of fun making/playing this so I'm definitely considering it. What kinda features would you like to see in a full release besides general balance/polishing? Some ideas I had were a map maker and maybe mobile support.
yeah I think it would do great on mobile the controls are simple enough and the game lengths are short