very original game! I like it, nice job!
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Blue Bayou's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1 | 4.483 | 4.483 |
Audio | #7 | 4.207 | 4.207 |
Overall | #8 | 4.233 | 4.233 |
Graphics | #24 | 4.310 | 4.310 |
Gameboy-ness | #75 | 3.931 | 3.931 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Woahhhhh. Love how original the gameplay feels! and really fun too! the story and visuals are some of my favorites of the jam
Thanks for playing and thank you for the feedback! It's funny you mention the double-tap to dash because that was how we first implemented it! Felt the that having a dedicated button felt more responsive but it seems some people may have preferred the double tap. In hindsight, there was no reason not to have had both in.
I might not have managed to get past the first boss but I was impressed with how much work went into what I saw. Really interesting combat mechanics, nice pixel art and cool music :D
I visited The Blue Bayou today... and after almost an hour I had done it! I beat the game :D My lil' Craw had achieved greatness... though hes probably got some debt now XD
This game was so challenging but the feeling of beating the bosses was so great! The music was actually really catchy and the writing from the possum was both so helpful but also very funny. I laughed every time I saw him peace out off the screen "Run along Lil' Craw"!
I really enjoyed the fact that this game had a tutorial in the beginning. The extra damage from catching the weapons was a great touch and could easily be something you might miss if not told. Having the player actually have to do the action before letting them loose is very smart.
Here is the video from earlier today :D Warning I struggle a lot but had a lot of fun XD
Features I would Request:
- Show the player that dashing can nullify damage perhaps in the tutorial section? ( Took me way to long to realize that that was a thing.)
- Maybe add a combo of some sort if you catch the weapons multiple times in a row. (This might be exploitable though but would be super rewarding if your doing well)
Great work on this one! I will definitely be following your progress on this and other projects!
PS. Thank you for stopping in to the stream today! Much appreciated!!
PPS. The snake worm laughed at me >.>
[Nothing Worse Then...] Snake Laughing At Carbs XD XD
Everything was so well done. Controls where pretty easy and could tell what was happening most of the times. my one minor complaint.
Maybe first boss should be a bit easier, just to feel like you can move on without needing much skill at first. Then you have the ability to practice your knife combo better. Also dose the knife only combo once? or dose it combo each catch?
great concept and fun game!
Thanks for playing! Yeah, we really threw players in with a challenging first boss.
regarding the combo, both the machete (knife) and harpoon both gain bonus damage if they are caught “perfectly.” It does not increase if you make repeated “perfect” catches. It’s either “perfect” damage or regular damage. Also,The knife does more damage than the harpoon.
Again, thanks for playing!
Fantastic game! I didn't get past the first boss but I really enjoyed trying! Really great art and music!
Wow! This is crazy and different! I love it. The blue palette fits into that as well. Amazing stuff ^_^!
This is so fun and addictive! You really nailed the juice in this one and the boss patterns are well telegraphed! I could play this for hours! Music is wonderful too!
at first I was confused by the controls, but you did a great job on the tutorial part teaching the player exactly what the mechanics are. After that I was having a blast, the game is challenging, but is not unfair, an excellent job!
Really cool game! Throwing and successfully catching your weapons felt really satisfying!
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