Love all that you're doing Bram 😀
CarbsCode
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Hello! Yes I belive I know what this bug is, it more of a limitation currently, another user commented below they had the same related issue.
It's because when it performs the tween it can't see the part of the image that goes out of canvas so it can't figure out some of the math to continue scaling.
The temporary solution is to just increase your canvas size so everything is always seen that your scaling then adjust your canvas size back down again after it is all done.
Apologies for not figuring this issue yet, its going to be tricky because there is no way to know how much of the image is off screen automaticly, but I appreciate you showing an example like this it is quite helpful!
Thank you for posting the video! This is very helpful :)
I think I see the issue, because the tween uses the layers center point to figure out which direction your moving it's getting confused when it can't see the full sprite any longer when it goes out of the canvas.
I will implement a fix for this to compensate automaticly though in the mean time if you increase your canvas so that everything can be seen over the duration of the frames and then crop your canvas back again it should work!
I'm also working on improving efficiency which will hopefully speed things up and hopefully solve any crashes from using too much memory, atleast I'm asuming that is what might be happening sometimes.
Expect an update soon! Again thank you for showing me the example it makes alot more sense seeing what is happening! Let me know if the canvas expansion trick works for this case :)
Oh thats no good! Sorry that you are running on to issues here. Hmm that does seems odd though! I will have to look in to this further. Is there any chance you would be able to attach a screen recorded gif or short video to show what is happening?
Also which version of aseprite are you using?
I appreciate the kind words though, it's def very complicated so it could be an issue in the math somewhere when using larger numbers but not exactly sure. If there is any chance you could send me a message or something I'd love to evaluate this more to figure out what is breaking lol
Thank you for posting btw! I want to make sure everything is working in any case so would love to figure this issue out haha
You could have a sheet with all your dithering brushes on it and create a brush set, the only thing is with this tool the sheet with the brushes has to still be open in a tab for it to be able to grab the next or last brush when quickly swaping :)
Currently it doesn't save any brushes it just pulls from the sheet and creates the brushes on the fly as you swap through them, this also means you can change them at any time and it will keep the brush set intact and let you swap through them still with the new changes :)
I would love to implement saving and loading of brush sets though so you dont have to create them each time you reopen the brush set file, though currently it only takes a few seconds to select them.
Perhaps I could add on a feature were it would save all the brushes in to the default brush dropdown though?
Oh you don't need to compile the tool/script in to Aseprite just needs to but put in the scripts folder that comes with Aseprite is all. (Asuming that your compiling aseprite in the image you sent? Along as you have a good build and it generated the folder)
Just download then drag and drop the script in to the folder in and restart aseprite and it should appear in the scripts menu option 😀
Ah it does not! Unfortunately I've gotten a bit busy so I've got a few projects floating right now. I did also hit a bit of a snag with the maskByColor functionality (Which would make the automated over multiple frames) which apparently is being fixed in a soon coming version of Aseprite.
However if I find some time I could def put together a version of this that does single frames in the mean time and make note that it will process multiple frames once that api issue is sorted out.
I'm quite excited about this tool as it will be super handy to have but the holidays have been crazy both at home and at the desk job so trying to find time and energy has been difficult.
Hopefully your holidays are going well though and I will try and get something together as soon as I can! 😀 Sorry for the wait!
Hmm odd the user erased their comment but I'm not sure if this is what they were looking for with swaping to the foreground color?
https://clips.twitch.tv/BoringVenomousDonutRuleFive-2T_SYkZ5uJEicfkh
You can also swap colors like this while using the brush tool here. And even easier swap colors by holding ALT and using the mouse wheel!
Hmm yeah def something to look in to for a future update. Although I won't be removing / replacing the random toggle as its quite useful for object placement. If I could figure out a way to add in the new features they would be extra and not a replacement 😀 The technicality of swaping between brushes while using it might not be possible but def something I'll look at and if possible then adding random rotation and scale might also be possible too.
Hopefully something that can be done though!
No worries at all Fluury! This would be a nice addition if I can pull it off xD I'm not sure how it will act if your holding down the left click when it switches brushes but I can def look in to this :)
I'd be intrested to see the brushes that you are using to toggle between, I'm asuming they would be more like paterns then objects in that case. Maybe even with varying opacities?
I def could see this being powerful with a random rotation interval too. Would be like many custom brushes you find in other programs xD My only worry would be to see how quickly it could adjust the brush on the fly but I can put it to the test to try and push it to the limit like I did with the swaping xD I was pretty surprised how quick it was swaping between brushes.
Here is a little video I posted when testing the swapping just in case quickly swapping needed to be done
But yeah could be neato to add a feature such as this. I've not played with having a function fired off at a set time interval nor do I know if it's possible but I can take a look!
Thank you very much! Like the post said this was about 3 weeks ( a few hours per day) worth of work and building alot from the ground up. I do take alot of pride in trying to make sure the experience is as clean and flexable as I can. I also like to add alot of error checking in so the user will know if they didnt make a selection or if something needs to be selected or whatever needs to be done for it to work.
I have seen a few export layer scripts floating around but I figured out a different method to do my exporting which allowed me to support more such as excluding empty layers or exporting a smaller sections with my shrink wrap feature.
Again thank you for your kind words and for making a post! It's always so amazing to see! 😀 Let me know if you have any questions I'm always here to help! I hope you get some great use from these new features 😀
Absolutely! Your quite welcome :D Many of the features came from friends suggestions and features they wanted to see and use so I also didn't know I wanted some of these till I got them in and working and now I'm quite excited to be able to use the features xD
Let me know how you get on with the new update! Hopefully it saves ya some time and is easy to use! :D
Also thank you for leaving a comment it's always great to hear from everyone!
Block, Do you mean like this perhaps?
Export Slices Example
This will be in version v3.0 :D
Technicly you can select a license if you want when you upload any project on itch so really up do you. Personally I've not ever picked a license on any of my jam submissions mainly because they were just very small versions of what the game might be but this being an asset jam I guess that's diffrent lol
There is the possibility that we might do a part 2 were everyone uses the kits that were submitted to make some levels. You can select to opt out your kit when submitting though if you don't want your kit to be used for that. Specifically put the option in incase anyone didn't want to have their kit used for any reason :)
Up to you I guess on the license when you upload the project as submissions usually take a itch project page link I belive. Also should note it's under the Metadata tab of your project page to set the license its a bit hidden though you could always supply a license on the page and in the project files too!
TLDR;
I would most likely go with Creative Commons for the assets unless you want to keep them as your own then the all right reserved seems to be an all in one license to keep it to your self I belive.
Personally most of my game projects and tools are just filed then under ARR just incase I plan to expand on the idea in the future and release a full game from the jam versions much like my current project.
Hello Yackus,
Ive been told that all are free to join the TGD Discord
https://discord.gg/BvThQbtSAa
Come on in and hit that kitJam channel.
Sorry for such a delay! The Linux version has been worked on but I'm still having some big issue with the main mechanics of this.
There is some more info in my post here:
https://carbscode.itch.io/live-block-preview/devlog/278716/live-block-preview-11...
I do apologize for not being able to get this working quite yet though I'm trying to make it work.
Use this thread to post any optional theme suggestions that you may wanna set is a wanna set for yourself or other community members During the jam, there is no official theme for this jam , but if you want the extra challenge or perhaps need a little inspiration here it is!
If you do use a theme be sure to mention it here as well as in the question when submitting, it will be very interesting to see what types of themes everyone may come up with!