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Bun Bun★ Attacks the Universe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #57 | 3.568 | 3.568 |
Mechanics | #139 | 3.432 | 3.432 |
Overall | #148 | 3.649 | 3.649 |
Theme | #167 | 3.865 | 3.865 |
Sound | #169 | 3.324 | 3.324 |
Fun | #224 | 3.378 | 3.378 |
Aesthetics | #241 | 3.622 | 3.622 |
Music | #282 | 3.243 | 3.243 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
ART: ------ Bunny! - CC0 https://duckhive.itch.io/bunny bat_and_snake - https://au-pixel.itch.io/free-monster bat - https://eduardscarpato.itch.io/bat-animations-pixel-art-2d-free Fairy - https://papoycore.itch.io/fairy AllCatsDemo - https://toffeecraft.itch.io/cat-pixel-mega-pack Legacy-Fantasy High Forest 2.3 - https://anokolisa.itch.io/sidescroller-pixelart-sprites-asset-pack-forest-16x16 Procedural Orb Generator - https://donitz.itch.io/procedural-orb-generator Orbs + Slime - Provided Snowhex Assets https://snowhex.itch.io/ Green Up Arrow - https://www.flaticon.com/free-icons/arrows | Arrows icons created by hqrloveq Space Background - NASA Other Space Backgrounds - Screaming Brain Studios https://opengameart.org/content/seamless-space-backgrounds Bush - https://skalding.itch.io/bush-16x16-003 Tutorial Face - https://snowhex.itch.io/ Boy and Girl - https://vinerox.itch.io/tiny-characters-boy-and-girl-free Tree Horror - https://varible-37.itch.io/tree-horror Goose - https://duckhive.itch.io/goose Cow - https://duckhive.itch.io/cow Demon - https://ninjagame-dev.itch.io/demon-6rx64 Rocks / Gems - https://alifdoll.itch.io/rocks-and-gems Ice Enemy - https://lizcheong.itch.io/ice-enemy-sprite Pixel Boss Enemy - https://lizcheong.itch.io/pixel-art-final-boss Skeleton Knight - https://akoro.itch.io/pixel-knights-undead-free =============== Fonts: ------ Dogica - SIL Open Font License ========= Audio SFX: Some are done by Kenney - https://kenney.nl
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Comments
Wow, the concept and execution are superb, However, that art hurts my eyes, the non-pixel perfect art with even vector art mixed in really sets the game back. Amazing and fun mechanics and progression system, great concept, fun gameloop, hell you even have the polish!, but extremely inconsistent art. Still one of my faves, great job!
The curse of not being very good at art, and not working with an artist and needing to make a range of assets work together as good as I could xD Thanks a lot for playing and the kind words / feedback! :)
Really cool game. Good job :)
Thank you! ^^
nice autobattler and a giant bunny to mess with worlds :D
:) Thanks a bunch for playing!
Loved it! Adorable bunny and great use of the theme with the giant bunny and the tiny worlds. Great job!
Thanks so much! :D
If Monthy Python ever taught us something, is that cute lil bunnies are never to be messed with!
I've never played an auto battler before, and to be honest, I completely lost track of time playing your game.
I kinda wish I had the complete freedom to absolutely break the game and have my stats go over 99 though, but everything else worked flawlessly, great job!
Thanks a bunch for playing for so long! I agree, being able to go over the 99 stat cap was an idea I had, your mana and HP will already scale infinitely, but I was too focused on making sure the difficulty ramp and later section of the game was balanced and didn't want to just throw it out of whack potentially with all of my damage calculations going on. Definitely agree it would be a fun player experience to be able to break it that way though!
The fusion of auto-battling roguelite mechanics with charming pixel art and a quirky narrative creates an engaging experience. The unexpected twist of a cute bunny causing cosmic chaos is both humorous and captivating. Really a great submission. Well done!
Thanks so much! Glad you had a good time with Bun Bun :3
Giant bunny, big planet explosion! awesome! ✨
Thanks for playing! :D
Wow, there's a lot packed in here! Bun bun is a cute little fella, and I support his plans for universal domination 100%
Hehe, thanks a bunch! :)
That's a very weird experience, but I like it. I didn't expect that the bunny will do such thing. The sound the bunny makes when the battle start was funny to me.
I thought to mention that you can drag the progress bar (hp, and other states) with mouse, and I thought that was part of the game.
I think you have an interesting idea that you should definitely improve it even further and add to it.
Good job.
The Bun Bun intro sound was actually my partner's voice! (they're also the ones who made all the music). And AHH you're right I COMPLETELY forgot to disable the sliders from being controllable with a mouse ahahaha xD Didn't even cross my mind since I wasn't using it as an input device, thanks for the feedback and playing my game! :)
I love the world eating bunny! And no, my opinion is totally not biased at all! Very cute, very deadly.
Really cool mechanics of the attacks, upgrades and power ups. Definitely a lot to do for a game jam, that is impressive for sure.
Harvested the Earth for blood, felt very sinister for a cute bunny but I am here for it 10/10
Thanks a lot for playing and the kind words! And for enjoying harvesting Earth >:3
I like the take on the theme :D and fun colorful game
Thanks a bunch! :)
Wow thats some time commited to making this happen. Loved the game keep up the great work.👍
Thanks so much! ^_^
loved everything about the game! Number one fan of Bun Bun (?) the most adorable planet devourer in the universe. The only small issue I found is that the music is very quiet, and the sound effect when defeating a planet is a bit too loud. But honestly, you've done an amazing job with so little time, I'm genuinely amazed by what you've created. I really hope to see more of Bun Bun in the future!
Thanks so much for playing and the super kind words! ^^
Wow how did you make all this in 10 days? Great animations and main character.
I think for a jam game (in a jam there are so many games and so little time), there is actually too much depth and the tutorial a bit too long.
Very well done on making such a complete deep game and hope you can keep developing it. I hope to revisit this after the jam rating week to give a proper playthrough, when I have more time.
It's being able to work 10 hours a day on the game lol xD Thanks for playing!
I love Bun Bun, nice game, cool animations, good work :)
Thanks a bunch! :)
I really loved the aesthetics of the game, you really did a good job making all the visuals fit together in a cohesive way.
Aww thanks so much!
Who can hate on a hero named Bun Bun? :) Such a great idea. The tutorial was a bit long, but once I started playing, I realized it was important LOL. Maybe give players a chance to pull that back up and look at it during gameplay? Just a thought. Great job on the game!
Thanks so much for playing! You're right, a way to pull up the detailed information during the game might have been a good idea
At first, the game looked simple, but the tutorial quickly revealed the depth in a really impressive way 😁 It’s clear that a huge amount of work and thought went into this project - major respect, great job. Bow before Bun Bun!
Thanks a bunch for playing! And for recognizing the depth!!
Super fun!!! 😁👍 Great mechanics. My little sister has a bunny named Bun Bun, and she likes this game😃
Aww thanks!! I'm glad your little sister likes it too! Bunnies are cute :3
I found myself surprised at just how long I kept playing. I really think you have a nice gameplay loop once I figured it out. I think the tutorial was WAY too wordy, it was just an information overload so basically nothing stuck. Great job on the game :)
Thanks so much for playing and the kind words! I agree the tutorial is a bit wordy, but in the time constraints I decided that I just needed a place where all the mechanics where explained in case the player did a run or two and didn't understand something, at least the information was available to them there xP