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A jam submission

MicromancerView game page

A miscast spell shrinks a wizard who must battle giant insects in retro 16-bit dungeons to regain his size.
Submitted by terabyte_worlds, TributeGames, SimplySinon, Karma0310, heehGui21 — 2 hours, 39 minutes before the deadline
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Play Micromancer

Micromancer's itch.io page

Results

CriteriaRankScore*Raw Score
Story#1752.7852.785
Music#2423.3083.308
Overall#2713.3543.354
Fun#2883.2153.215
Theme#3093.2773.277
Mechanics#3392.9542.954
Aesthetics#3403.3853.385
Sound#6111.8771.877

Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
5 people

Did you use any existing assets? If so, list them below.
YES; Snowhex - The Dungeon Gathering

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Comments

Viewing comments 40 to 21 of 56 · Next page · Previous page · First page · Last page
Submitted

Very nice!  Biggest feedback would be to echo that it could use some audio/visual feedback when the player and enemies are hit.  All-in-all, very well done!

Submitted

Cool game! I think some visual feedback on when you're hit, and also when you are hitting enemies would go a long way. Also I didn't have any sound, but I think that may have been an issue on my end. 

Submitted

I had some trouble with the boss—he turned toward the wall and I couldn’t defeat him. Hit feedback would be great, it’s a bit hard to tell if you’re landing hits. Other than that, a nice little project! :)

Submitted

Well done! I couldn’t figure out how to get past the part where the knives are coming out of the floor, but I liked the gameplay!

Submitted

Really wanted sound effects for fire ball or slash without them there 0 inpact , overall not bad idea of the game <3

Submitted

Really Liked the level Design and the combat system also the story board and the title screen look really great!

Submitted

I finished the dungeon! I liked how it was designed with different areas that you had to unlock by killing bosses.

I had a few problems fighting the praying mantises, especially the big one. His hitbox is on his head instead of his feet.

It would be nice to have some sound effects, like a Zelda-like tune when new areas are unlocked.

Good work, everyone! Keep going!

Submitted

Short, but pretty fun.  The graphics are great!  It could use some sound FX.  The music is good, but could be louder.  (At first I didn't realize there was music, I had to turn up my speakers.)

Submitted

This was a fun little RPG.
It has lots of potential, and after some polishing, I believe it can be even better.

Submitted

Well done. You have a great start for a rogue like game.  Keep it up. 

By the way, your tile set is awesome

Submitted

This game is Amazing! There are refinement potential but overall a very fun game!!

Submitted

Very cool submission! I love these top down style games. There's definitely potential to expand on this! Well done 😃

Submitted

Great game, perfect for a jam - I actually made it until the end (unusual for me). So that shows something that pulled me in and wanted me to complete it. Nice entry

Submitted

Cool game! Managed to get to the end! I liked music and visuals, would be nice to add sound for player and mobs actions. Also sword doesn't feel as useful as fireball. Nice job!

Submitted

This was a fun little RPG. Fire mage FTW :P !! Good job! I did have a weird encounter with the first mantis boss, I thought it was just a statue until I couldnt progress - went back and killed it without any real fight which felt unintentional.... Otherwise I was a good experience for me  ^.^ 

Submitted

Nice stuff!  A good length for a Jam game too, I made it to the credits :D  Some hit feedback on the enemies might be nice, I couldn't tell if I was hitting them sometimes.  The first boss actually had his head stuck in a wall, so I was swinging at him for a very long time before I realized I wasn't doing any damage.

Submitted (1 edit)

Fun game, I loved the music. I mainly used the fire spell. The aggro range for the mantic should be bigger and maybe make them immune to the fire spell. 

Submitted

Good game. I'll echo some of the other players and say that there wasn't much use for the sword, and the lack of hit feedback made it difficult sometimes to tell when I was hitting the enemy or being hit myself. It's a good submission though. Well done!

Submitted

A fun little game, the sword needs some more use though. Maybe make some enemies immune to the fireball 

Submitted

Nice game!

I fell like there is no point in using the sword. It's less dangerous to get the enemies down with the fireball from far.

Also fire balls go through pillar, which is extremely OP :)

Very solid submission anyway!

Viewing comments 40 to 21 of 56 · Next page · Previous page · First page · Last page