The game is really simple and satisfying. I love it haha.
Play game
Petri Dish - GDTV Jam 25's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #7 | 4.583 | 4.583 |
Aesthetics | #97 | 4.000 | 4.000 |
Overall | #101 | 3.771 | 3.771 |
Story | #104 | 3.188 | 3.188 |
Mechanics | #106 | 3.542 | 3.542 |
Music | #134 | 3.563 | 3.563 |
Sound | #143 | 3.417 | 3.417 |
Fun | #162 | 3.521 | 3.521 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1 - Just me.
Did you use any existing assets? If so, list them below.
Font - Kenny Vector Thin2
Comments
Nice take on the theme.
The aesthetics are quite nice.
Good job on making this cute game.
Neat game! I couldn't quite beat it, but I had fun kicking around the cold zone trying to stay alive as long as possible! I think sometimes things spawning right on top of me was a bit confusing because something would just suddenly happen before I knew what was going on. But overall, nice game!
Hey! I really liked your game! I found it a bit frustrating that food with the virus sometimes spawned right on top of me, and I had to go search for the cure, but overall, great game!
Thanks for playing.
Object spawning needs looking at, the spots they're supposed to spawn in at are off screen, but I think there's a lag time between te spawn being triggered and the item being loaded in, meaning you end up where it spawns in before it actually does spawn. I think object pooling might help/fix this, but I need to figure out how to do it first.
Nice game :) I enjoy the graphics too, the only thing I would have maybe liked to see is an animation when moving because I liked the wriggly idle animation. It's quite an interesting concept too that fits into the theme well.
A nice game with simple but effective graphics and sound.
Nice graphics and overall concept. spawn rate sometimes failed and start to produce feed cells constantly under player's cell.
Thanks for the feedback.
Object spawning is managed by scripts, a timer and "spawn markers" that are located outside the visible area attached to the player.
I think I need to figure out object pooling to decrease any lag between the timer triggering the spawn and the visible spawning of objects. I think this might be the problem because the timer triggers a script that then triggers object spawning on the markers.
Nice simple concept, took me a while to work out how to win the game, spent far too long in the middle not understanding why I'd want to go into the dangerous areas, but when I went there quickly saw the progress bar fill up when evolving.
Interesting concept but I was a little confused as to what I was supposed to gobble up and what I needed to avoid! An in-game tutorial or just some hints could go a long way here.
Thanks for playing!
There is a tutorial if you press "i", or "q" to pause and then choose the instructions option.
I previously had it on loading the level, but another player suggested it was a problem to have to restart the game to see it.
There's already one or two changes I plan to make after the jam so I will probably add it back to the start of the level while keeping the current functionality as well.
What a cool concept! Great job and look forward to seeing what else you come up with.
Cool game! Chill with the great incorporation of the theme. The only thing in terms of feedback i'd love to give is some pitch variation on the click would be nice, i like clicking stuff and same pitch gets a bit annoying other than that great game
Thanks for having a look!
I hadn't even considered that kind of detail, definitely worth looking into. Another option I could include is to give the option of disabling the clicking noise as well for those would rather not have it at all. I added it to give feedback to clicking the screen, but I can see how it can get annoying.
I will try to implement it after the voting ends.
Pretty chill laid back game. My bit of advice relates to just that actually. I feel like the movement is a teeny bit slow and moving around takes a while but other than that, the ost and everything being done by yourself is awesome.
Thanks for playing!
I agree the movement feels a little slow, but I wasn't sure if that was just my impatience with continuously testing various bits.
When the jam is over I will update it.
I'm really appreciating the comments about the music, it is one of the main things I've been working on over the last year and consistently feel like it's not quite enough when I make it, so thank you!
Fun little game! Great job doing everything yourself in such a short time! Music was really chilled
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