I see what you mean, it looks a lot darker than on the machines I tested on, I'll definitely have to look into features that make it easier to see on more devices, thanks for showing me the issue 😊
ZKyle
Creator of
Recent community posts
Loved the collection of enemies and how they were animated, Music was nice also, found a way to escape the map and fall what felt like endlessly after getting dash by going around, up and to the right, and it did feel like the character attack reach was a little short when it came to hitting enemies. I found myself jumping besides enemies and using normal attack more than looking up to attack above. Would love to see the game taken further with more content and some QoL for navigation
Bug image:

Thanks for the feedback, what specs are your pc used for the game and do you have harware acceleration on your browser? I tested on 3 decently speced PCs and multiple browsers without fps issues, and my testers didnt have issues with seeing anything so it's definitely something id like to look into for accessibility and QoL
Thank you for the feedback, glad you had fun playing, and the goofy player related stuff was 100% time constraints, I massively overplanned for the time being a solo project, and never got time to revisit, definitely looking at revisiting the theme in future though since I had a blast working on a new genre
Lovely theme, the smoothness of the time travel was really good, but my pc locked up after 3 items and it felt like a little much to repeat. Caught 2 minor bugs though, one when you fall off the map endlessly (see link) and another in the text chat. When talking to the girl who wanted the heart locket, the text had me show her the Compass (I'd picked up compass first, then locket and shown them to each person before returning either) didn't seem to lock the game though
Thanks for the feedback!
The characters were split between light and dark, and they went in the two different dimensions, if you pressed Q (keyboard) it would change from a light world to a dark world, and once they're all in the right dimension you press the end level button (Enter, keyboard).
Thanks for giving the game a try and I'll look into improving the instructions if I take the concept further! 😊
Absolutely loved playing this game (as you can tell from the leaderboards 😂)
couldn't fault the game except for the very rare bug of Aliens disappearing super late game, or falling through the floor if shooting too quickly. Would love to see more mechanics get added or even different versions of the game. Well done to all 3 of you, can't wait to see what comes next!

Suggestions that I mentioned on discord:
Aliens should only walk towards the humans and not in the opposite direction after a certain point in time, and maybe more portals should be weighted towards being above the humans as the game progresses
aliens squish what they land on, the shaking effect having an effect on the accuracy of the slingshot and making the aliens more likely to eat a human than an animal if there's a human relatively close

