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ZKyle

54
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A member registered May 18, 2023 · View creator page →

Creator of

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I see what you mean, it looks a lot darker than on the machines I tested on, I'll definitely have to look into features that make it easier to see on more devices, thanks for showing me the issue 😊

Loved the collection of enemies and how they were animated, Music was nice also, found a way to escape the map and fall what felt like endlessly after getting dash by going around, up and to the right, and it did feel like the character attack reach was a little short when it came to hitting enemies. I found myself jumping besides enemies and using normal attack more than looking up to attack above. Would love to see the game taken further with more content and some QoL for navigation

Bug image:

Thanks for the feedback, I thought I'd disabled collisions on skulls, might have missed something though, and the jump is definitely a little overboard, didn't have the time to tweak so I just went with what worked

Thanks for the feedback, what specs are your pc used for the game and do you have harware acceleration on your browser? I tested on 3 decently speced PCs and multiple browsers without fps issues, and my testers didnt have issues with seeing anything so it's definitely something id like to look into for accessibility and QoL

Thank you for the feedback, glad you had fun playing, and the goofy player related stuff was 100% time constraints, I massively overplanned for the time being a solo project, and never got time to revisit, definitely looking at revisiting the theme in future though since I had a blast working on a new genre

Thank you so much! I'm glad you enjoyed the game, the controls definitely suffered from me wanting to achieve too much, but it's all part of the learning process 😊

Lovely theme, the smoothness of the time travel was really good, but my pc locked up after 3 items and it felt like a little much to repeat. Caught 2 minor bugs though, one when you fall off the map endlessly (see link) and another in the text chat. When talking to the girl who wanted the  heart locket, the text had me show her the Compass (I'd picked up compass first, then locket and shown them to each person before returning either) didn't seem to lock the game though

https://imgur.com/a/Ob9xdP3

Thank you, i felt it really fit the theme, I'll definitely be fixing up the controls for future games, didn't get the time i'd have liked to polish timings for when things can be done

That makes more sense, I'd initially thought that in the room with missiles I'd shot a missile at the door to open it, and hadn't tried to use the laser intentionally until i was in a room with a turret. That makes more sense. In that case the "bug" i thought i experienced doesn't exist 😂

Very interesting theme, gameplay fits the metroidvania style well, some kind of shield mechanic would be nice, maybe themed like the sonic games handle it, to encourage trying out things without worrying about having to start from the beginning

Really interesting twist on the genre,  really liked the addition of plenty silly interactions with certain rooms, a few bugs where in a room without lasers i can shoot myself with lasers etc. but nothing serious

What browser were you attempting to play through? I haven't had that error show up, tested on Opera GX, Chrome, and had some others test on Edge

Thanks for the feedback!

Glad you liked the game, camera issues I had never gotten around to fine tuning, but would definitely be worked on as a major improvement in future

Unique mechanics, I wish there was more to the perspective swapping than just perspective, maybe left and right movement too, but all in all, really interesting game

Very fun little game, reminds me of what I'd expect of flash games back in their prime, interesting take on the theme too

Gorgeous art style and unique mechanics to match, would love to see what you could do for further levels, what's already present has so much potential for a lot of puzzles

Simple but effective concept, only critisism is the frequency of the cat meows even when nowhere near the cat, since i went right first, that sound on repeat the entire game was a little annoying

Really interesting concept for handling difficulty, I feel like trying not to reveal that answer on the first game would've made it more interesting though and instead hint at it more and more through the game

Really unique concept, the switching of perspectives added a lot to the platforming gameplay, would definitely like to see the mechanic within bigger games

Interesting looking game, couldn't find the button to go through the portal at the end though... pressed every button on my keyboard once reaching the portal but nothing would clear the level

Thanks for the feedback!

Best time completely skipped my mind, I was too busy thinking about stars... definitely a thought to keep in mind for next time

I plan to go through all comments games when I get chance, recovering from being ill after overworking for the jam, starting to recover though so weekend binging for me

Thanks for the feedback!

A tutorial was planned, but lack of time left me leaving just a "how to play" page, and I planned to fix camera issues but haven't had the time to release a patch. Congrats on beating both levels! 

Thanks for the feedback!

Glad you found it fun, I did have a couple issues with the camera in development, but haven't had chance to work on a fix yet

Thank you!

Thanks for the feedback! 

So glad you enjoyed the game, I might make a second version down the line using the concept for more levels and variants

Thanks for the feedback!

Different types of variation was planned but due to time I couldn't add different types of levels by the deadline. Glad you liked the concept though 

Thanks for the feedback, glad you managed to beat it!

The criteria was accuracy and speed, clarity suffered from time constraints, but if I take it further I'll make sure to improve in that regard

Thanks for the feedback!

The characters were split between light and dark, and they went in the two different dimensions, if you pressed Q (keyboard) it would change from a light world to a dark world, and once they're all in the right dimension you press the end level button (Enter, keyboard).

Thanks for giving the game a try and I'll look into improving the instructions if I take the concept further! 😊

Thank you! 

Thanks for the feedback!

A couple people who have tested had issues with controller inputs when both KBM and Controller were connected, definitely a bug I'll need to look into, thanks for flagging it for me

Thanks for the feedback!

The reload issue is definitely something I'd look into if taken further, it completely skipped my mind in development since ending the level would let you try again at level select

Thank you! 😊

Thanks for the feedback! 

I did plan on adding sensitivity options but time caught up to me, same happened with a tutorial stage, glad you enjoyed the concept though and sorry you had to stop due to issues with controls

Fun little game, would be really interested to see the other modes teased in the popup after beating the game though. Also would be cool to have a scoring system as dropping hearts in the pipe after Max was reached felt a little pointless, but what was there was really fun, great job!

Congratulations on making your first jam project! I'd love to see what you could do with more time in that setting, adding animations and more fleshed out gameplay would be really cool, hopefully we'll see you in future jams!

My first jam:

https://zkyle.itch.io/dimension-splitter

Nice first jam project, love the concept and congrats on making a submission for a jam

It was definitely an afterthought for the scoring, but it felt like mixing time and accuracy for a score made a lot more sense overall

Thanks for the feedback!

Absolutely loved playing this game (as you can tell from the leaderboards 😂)

couldn't fault the game except for the very rare bug of Aliens disappearing super late game, or falling through the floor if shooting too quickly. Would love to see more mechanics get added or even different versions of the game. Well done to all 3 of you, can't wait to see what comes next!


Suggestions that I mentioned on discord:

Aliens should only walk towards the humans and not in the opposite direction after a certain point in time, and maybe more portals should be weighted towards being above the humans as the game progresses

aliens squish what they land on, the shaking effect having an effect on the accuracy of the slingshot and making the aliens more likely to eat a human than an animal if there's a human relatively close

Don't apologise, I'd have struggled like hell to make a camera function as yours did given the mechanics, but if that was polished to iron out the remaining bugs There'd be no issues to have at all