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A jam submission

Sealbound - Jam EditionView game page

First Person Dungeon Combat, GDev2025 Jam Entry
Submitted by ZKyle — 1 hour, 29 minutes before the deadline
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Sealbound - Jam Edition's itch.io page

Results

CriteriaRankScore*Raw Score
Story#4811.9052.333
Theme#4972.7223.333
Mechanics#6542.0412.500
Overall#6942.0412.500
Fun#7541.7692.167
Music#8451.0891.333
Sound#8471.0891.333
Aesthetics#8801.6332.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
https://assetstore.unity.com/packages/3d/animations/free-32-rpg-animations-215058#content | https://assetstore.unity.com/packages/essentials/starter-assets-thirdperson-updates-in-new-charactercontroller-pa-196526

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Comments

Submitted

Cool idea for a game! Love the growth / shrink mechanics.

Submitted

Could turn into a cool game! Very nice starting point.

Submitted(+1)

Cool start to a game. I could see this growing into a fun game!

Submitted(+1)

Very cool submission! I love that aspect of shrinking down in order to explore the tiny world. I got completely demolished in the 4th or 5th room. Attacking is a bit slow compared to the enemies it seems. But really awesome game idea though!

Developer(+1)

Thanks for the feedback! Balance definitely wasn't there on the end project, I had time to just about make sure the game was actually beatable before release, might require a little bit too much precision 😂

Submitted(+1)

Fun concept, I like the idea of shrinking to enter a world/dungeon. Couldn't go far through the game though, the enemies are too strong (or maybe I just lack the skills lol)

I like the effect of dead bodies going through the ground x)

Developer(+1)

Balance definitely wasn't worked out by the deadline date, sorry if they beat you up too badly 😂

Glad you like the concept and the little polish added to the enemies. Thanks for the feedback

Submitted(+1)

This looks like a decent proof of concept, but it needs a good bit of work.

Making a 3D game in a jam can be quite difficult to achieve because to make a full game, there's a lot of different elements that need to fit together to make it work the way you want.  This is definitely a good starting point though.

If you were wanting things to work on, I'd suggest figuring out if you want to focus on gameplay or visuals to start with.

For game play, I think the enemy detection and combat system needs some improvement.  Enemies seem to spot you from behind walls and just appear behind you, while this isn't necessarily a bad thing, because you don't seem to be able to block attacks, it doesn't really give you the chance to explore the map.  I also found the mouse sensitivity a bit strong, you might want to either just reduce it a bit or add in an option to change the sensitivity.

For visuals, I take it most of the assets were generic assets with some custom shapes?  Do you know what kind of style you are wanting in the end?  Also the world was quite monochromatic, for some games this can work well when the gameplay is snappy and refined.

I hope you carry on with it, and thanks for the game.

Developer

Thanks for the feedback, the art did end up rushed, they were mostly learning assets and starter kit assets since I went programming first and tried it all solo, I was aiming for the low-poly look, and would for an end project aim for a Synty-esque feel for a full game.

I'd definitely like to sort out enemy detection if I took the project further, didn't have time to add any raycasts by the deadline, along with all the big wall of text features in the comments. Thanks for the detailed feedback

Submitted(+1)

No problem, if you continue with it I'm pretty sure it will be a fun game.  Most of the groundwork is there already.