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(+1)

Thanks for the feedback.

Object spawning is managed by scripts, a timer and "spawn markers" that are located outside the visible area attached to the player.

I think I need to figure out object pooling to decrease any lag between the timer triggering the spawn and the visible spawning of objects.  I think this might be the problem because the timer triggers a script that then triggers object spawning on the markers.

(+1)

it's triggered inside visible zone, so something wrong with it possibly.