Really fun. I was confused at the beggining i didn't care for balance of total flowers.
Either way the sourd, animations and mechanics are great
Play game
Dot's Wicked Garden's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #119 | 3.246 | 3.246 |
Audio | #122 | 3.108 | 3.108 |
Overall | #145 | 3.102 | 3.102 |
Innovation | #152 | 3.046 | 3.046 |
Graphics | #198 | 3.046 | 3.046 |
Theme | #216 | 3.062 | 3.062 |
Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
GitHub repository url
https://github.com/aksommerville/zerosigma
Comments
Loved the wall jump mechanic! Super fun and smooth to control, great job!
I'm amazed by the attention to detail in this game. The bouquet's sprite actually reflecting the exact number AND color of flowers I picked blew my mind.
i like the little animations for the different bouquets :)
Nice game :)
This game reminds me somehow of the good old Commodore Amiga games. I very much like the style and the balancing aspect for the bouquets. And the story parts. And that it is running in your very own engine!
Very nice entry!
Good platform base. I'm a fan of you making your own engine. Very good overall. Impressive and inspiring.
that game is really fun to play. I got sound issues with firefox after a while playing it, but thats so far the only issue I have with this game. I really like the cutscenes ^^
the cut scene were nice, always wondering what the next customer will used the flowers for. Looking at your previous games i see why you pick a wizard as man character :) Great job
A Nice and simple game. I thought it was about guessing the color of the bouquet that would suit the current customer. Turns out they all need the same thing. I'm using Firefox and also found the sound distorted after a while.
Really interesting idea! The concept of 'balancing' the number of flowers of each color while trying to collect as many as possible adds a nice strategic element, which makes the game really fun. As for the visuals, I think you did a great job—the sprites and animations look awesome.
I would have loved to see more mechanics like the rat at the bottom, though I have to admit I got stuck down there (the jump didn’t give me enough height to get out, and I couldn’t find a way back).
That said, great job! You’ve created a really cool game ^^
P.S. If you made this with your own engine, congratulations! That must’ve been quite an accomplishment.
Pretty simple game, nice classic feel. I loved the varied cutscenes of how the bouquets we're used.
This game has an interesting spin on the theme which I liked. However I felt the game was quite simple as I didn’t have to explore very far to complete the game and I didn’t come across any challenges. In one of your screenshots there’s some sort of laser / flamethrower which I never came across so maybe somehow forcing the player to go to those areas by having certain coloured flowers in certain areas would make it more interesting. Also maybe having to have different amounts of flowers in different levels would add an extra challenge rather than just having to get one of each. I liked the game and I did enjoy playing it. I also like you built-in timer which gives me a good reason to play again and try and improve my time. Overall good job
Maybe this will be helpfull.
Once I was making some game and was testing it on an old notebook. There chrome was overloaded CPU but Firefox not. After some investigation I found that the notebook had two GPU. One inbuild low pewerfull and other additional more powerfull. So OS or driver for some reason decide to use low powered GPU with Chrome (and use CPU to help the low GPU). And at the same time to use high powered GPU with Firefox.
This game is very pleasant to control! The wall jump is especially cool to do.
The concept of balancing bouquets is quite fun but a bit too easy: I would love that each client will have their own preferences, like "no red flowers" and it'd be up to us to balance the bouquet according to their needs.
The "bad" scenes with an unbalanced bouquet are way funnier than the "success" ones: it makes me want to loose the mission instead of pleasing the client x')
Thanks for playing, and for the feedback!
Customers with specific requests: That’s a great idea! I’d still have a firm requirement that there be exactly enough flowers in the world to satisfy everybody, but that becomes actually an interesting programming problem. I might go ahead and do this, after the jam.
I noticed that too, that the Imbalanced endings are funnier than the Balanced ones, it creates a perverse incentive to lose. But then I had so much fun making them that I couldn’t bear to replace them with something plainer. :)
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