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A jam submission

Dot's Wicked GardenView game page

Gather a balanced bouquet! Gather 5 of them!
Submitted by aksommerville — 2 days, 19 hours before the deadline
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Dot's Wicked Garden's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#1193.2463.246
Audio#1223.1083.108
Overall#1453.1023.102
Innovation#1523.0463.046
Graphics#1983.0463.046
Theme#2163.0623.062

Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Challenges

Open Source

GitHub repository url
https://github.com/aksommerville/zerosigma

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Comments

Viewing comments 20 to 1 of 50 · Previous page · First page
Submitted

i like the little animations for the different bouquets :) 

Nice game :)

Submitted

This game reminds me somehow of the good old Commodore Amiga games. I very much like the style and the balancing aspect for the bouquets. And the story parts. And that it is running in your very own engine!

Very nice entry!

Developer

Thanks!

And my only regret is its enormous size: 250 kB! Way too big :)

Submitted

Good platform base. I'm a fan of you making your own engine. Very good overall. Impressive and inspiring.

Submitted

that game is really fun to play. I got sound issues with firefox after a while playing it, but thats so far the only issue I have with this game. I really like the cutscenes ^^

Developer

Thanks! I’ve heard a few reports now about audio problems in Firefox, I’ll be investigating that for sure.

Submitted

cute game, the movement is fun!

Submitted

nice

Submitted

the cut scene were nice, always wondering what the next customer will used the flowers for. Looking at your previous games i see why you pick a wizard as man character :) Great job

Submitted

A Nice and simple game. I thought it was about guessing the color of the bouquet that would suit the current customer. Turns out they all need the same thing. I'm using Firefox and also found the sound distorted after a while.

Submitted

Really interesting idea! The concept of 'balancing' the number of flowers of each color while trying to collect as many as possible adds a nice strategic element, which makes the game really fun. As for the visuals, I think you did a great job—the sprites and animations look awesome.

I would have loved to see more mechanics like the rat at the bottom, though I have to admit I got stuck down there (the jump didn’t give me enough height to get out, and I couldn’t find a way back).

That said, great job! You’ve created a really cool game ^^

P.S. If you made this with your own engine, congratulations! That must’ve been quite an accomplishment.

Developer

Thanks for the kind words!

It’s possible to get out by wall-jumping: If you keep walking into a wall and just press jump, you can climb forever that way.

Submitted

Pretty simple game, nice classic feel. I loved the varied cutscenes of how the bouquets we're used.

Submitted

cute game, just wish the strategy for picking up which flowers was more interesting, the music getting more and more distorted was funny but also kinda annoying

Developer

Uh oh, the music definitely isn’t supposed to get distorted… I must have a bug in there, sorry!

Submitted

This game has an interesting spin on the theme which I liked. However I felt the game was quite simple as I didn’t have to explore very far to complete the game and I didn’t come across any challenges. In one of your screenshots there’s some sort of laser / flamethrower which I never came across so maybe somehow forcing the player to go to those areas by having certain coloured flowers in certain areas would make it more interesting. Also maybe having to have different amounts of flowers in different levels would add an extra challenge rather than just having to get one of each. I liked the game and I did enjoy playing it. I also like you built-in timer which gives me a good reason to play again and try and improve my time. Overall good job

Developer(+1)

All good points, thanks! The hope was that after completing it once, the player will try again to get a higher score: 500 is possible, and to get that, you have to visit all 6 adjoining maps (which each feature some kind of challenge, tho none of them is difficult at all).

Submitted

Ah I see! I didn’t realise there were adjoining maps so maybe making them look completely different and dropping hints by the NPC as to different areas, it may force the player to explore a bit more! I’ll have to play this again and try to visit the different maps!

Submitted

Dash teleport well implemented +1

Submitted

Cool.

It took me a while to figure out how to balance the bouquet.

I came across a bug with the sound. The sound would sometimes slow down.

Developer

Thanks for the feedback!

What browser and OS were you using? This is the first I’ve heard of any sound problems. (sorry about that!)

Submitted

I was using Firefox browser. Firefox sometimes get some errors with WebGL, maybe it is on my side.

Developer

Yeah, who knows. I just tried in Firefox for Linux for the first time (oops, should have been testing this all along!), and it worked ok, but CPU consumption was way higher than in Chrome. Not sure if that means much.

Submitted

Maybe this will be helpfull.

Once I was making some game and was testing it on an old notebook. There chrome was overloaded CPU but Firefox not. After some investigation I found that the notebook had two GPU. One inbuild low pewerfull and other additional more powerfull. So OS or driver for some reason decide to use low powered GPU with Chrome (and use CPU to help the low GPU). And at the same time to use high powered GPU with Firefox.

Submitted

This game is very pleasant to control! The wall jump is especially cool to do.

The concept of balancing bouquets is quite fun but a bit too easy: I would love that each client will have their own preferences, like "no red flowers" and it'd be up to us to balance the bouquet according to their needs.

The "bad" scenes with an unbalanced bouquet are way funnier than the "success" ones: it makes me want to loose the mission instead of pleasing the client x')

Developer

Thanks for playing, and for the feedback!

Customers with specific requests: That’s a great idea! I’d still have a firm requirement that there be exactly enough flowers in the world to satisfy everybody, but that becomes actually an interesting programming problem. I might go ahead and do this, after the jam.

I noticed that too, that the Imbalanced endings are funnier than the Balanced ones, it creates a perverse incentive to lose. But then I had so much fun making them that I couldn’t bear to replace them with something plainer. :)

Submitted

Oh man this game is hilarious 😄 I’m loving the “unbalanced bouquet” concept going on here. Very fun to play.


Kudos on using your own engine, something a lot more poeple should do! Starred on GitHub.

Great work, keep it up!

Submitted

good

Submitted

Cool.

Submitted

Amazing that you used your own game engine to do this! I didn't quite get how was I supposed to know the correct colours for the bouquet. Great job!

Submitted

The pick up sound reminded me of something, but I don't what, like a connections sound? Very funny :D It's a nice little game and everything is working well. I also get how the theme was interpreted here, making it important to "balance" the colors you pick. Nice catch! Personally I don't like the art style, but this does not influence the overall fun of the game at all :)

Viewing comments 20 to 1 of 50 · Previous page · First page