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This game is very pleasant to control! The wall jump is especially cool to do.

The concept of balancing bouquets is quite fun but a bit too easy: I would love that each client will have their own preferences, like "no red flowers" and it'd be up to us to balance the bouquet according to their needs.

The "bad" scenes with an unbalanced bouquet are way funnier than the "success" ones: it makes me want to loose the mission instead of pleasing the client x')

Thanks for playing, and for the feedback!

Customers with specific requests: That’s a great idea! I’d still have a firm requirement that there be exactly enough flowers in the world to satisfy everybody, but that becomes actually an interesting programming problem. I might go ahead and do this, after the jam.

I noticed that too, that the Imbalanced endings are funnier than the Balanced ones, it creates a perverse incentive to lose. But then I had so much fun making them that I couldn’t bear to replace them with something plainer. :)