This game is very pleasant to control! The wall jump is especially cool to do.
The concept of balancing bouquets is quite fun but a bit too easy: I would love that each client will have their own preferences, like "no red flowers" and it'd be up to us to balance the bouquet according to their needs.
The "bad" scenes with an unbalanced bouquet are way funnier than the "success" ones: it makes me want to loose the mission instead of pleasing the client x')