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How everybody is going with their projects?

A topic by meganinja223 created Aug 04, 2020 Views: 817 Replies: 41
Viewing posts 1 to 31
Submitted(+2)

Hello devs, I'm a little bit curious because I'm almost finishing my game and it's only monday. I went "unstoppable" on the weekend, non-stop all day and the game is almost over. Since it's my first game jam, idk if this is a normal time stamp to finish the game. Maybe my game is not a "1-week" quality game???

Please, let me know what do you think! :D

Submitted(+2)

its ok if you almost finished your game atleast you have fun and even if your game is still not a week quality for you but its still consider made in 1 week ;).

oh yeah im also been quite good as well.

Submitted(+1)

no ideas until now hahaha

(+1)

Yea

Game should be original

But the theme is not flexible

It's about time or thread

Deleted 4 years ago
Submitted

yeah try my entry hahaha https://makinggameswithunity.itch.io/rewind-sticks

Deleted post
Submitted(+1)

its first jam for me too

(+1)

It's my first game Jam, and Im doing allright, as I dpn't know how to code much

Submitted(+1)

Yeah same, we want to go for as much polish as possible!

Submitted(+1)

My game is also a not "1-week" quality but it's my first one, so my idea is to finish the simple concept that I have and see if I have the time to do more :)

Submitted(+1)

Most of the main loop is done, some of the pixel art is (badly) done and a couple of the main sound effects  edited and chucked in. 

I figure 2-3 days til I'm done with implementation and art leaving 1-2 spare days for polish.

Also my first game jam.

Veteran game jammer here. I am doing ok, working every morning from 3 am until 5 am, go to school and carry on after school for about 3 - 4 hours. Hope I don't burn out. 

My second devlog on my progress.

https://rona-hattingh.itch.io/rewind/devlog/167321/rewind-wip-2

Submitted (1 edit)

I have done almost everything now i just have to make more levels in my 2d platformer

Deleted post
Submitted

looks cute! Want to play! :)

I was going really good until today. It crashed.

Submitted

F

Submitted

I've fixed my charecter which was quite annoying lol

Submitted

I have done the main game play and most sound effects

Submitted (1 edit)

got a team of mostly newbies including myself, the progress is going well. We have the core mechanics done , just need to change the placeholder assets and polish the hell out of the game. 

Submitted (1 edit)

Amazing; Already finished twelve levels of my 2d platformer, and finished all core functionalities.

I left

I had nothing 

Submitted

you still have time to do something , follow one of the mini game tutorials from the unity hub and change it to fit the theme. 

Submitted

It's my first game jam too. I finished the game today and published it, but there is about 2 days of work in it and I'm quite happy with how it turned out. I'm also early and honestly, I would have loved if I worked on it longer because it was fun. This was a great first jam experience

Submitted

Im Pretty Much The Exact Same As you... First game jam, not one week quality, spending all day every day on the weekend making it.

I literally just started mine, i was away from my computer for most of last week.

Submitted

It's great to see so many people enjoying their first game jam experience.

Second game jam here. My game is very slowly coming to life, as most of the week so far was spent on crafting a solid idea, but I do think I'll be done on time. Today is graphics day!

Good luck to yall!

Submitted

third jam for me and i have been play testing the heck out of it. LoL should get back to actually putting stuff in the game than playing it over and over. hahah

Submitted

Been creating art assets for the last few days, though i really need to speed up if i am to finish my plans AND implement sounds

Submitted

I have a few features I want to add still, but it's going pretty well! Still wondering if I'm polishing too early though

Submitted

I've been a little ambitious with my game, I will probably get it done in time but I'm afraid it will take too much time to actually test and rate for a jam game. It's basically a big puzzle where you have to explore a city and find out what the people are doing and how they interact between each other, but only for 2 or 3 minutes, then the game restarts and you can use the knowledge you acquired from the previous plays to better know what to do and eventually win (and if you like it even try to unlock all the different endings)

My partner had to leave the jam and I dont know how to code so Im done too

Submitted (1 edit)

Im using Godot for the Game so far I made a child node that if I attach it to any game object it takes all its properties position, rotation and even its state and puts them in an array. Then when I press rewind it loops backwards and places the properties back to where they were at the time it was recorded i.e time reversing. It can become laggy if I let it run too long so I have a time limit set and also a record limit so it doesn't get too laggy. The time limit is essentially a countdown to complete each level. not enemies yet though thats pretty much the hardest part completed.

Other than that artwise. I finished a basic spritesheet and im still working on the player spritesheet as I add features

No enemy or object sprite as yet

Submitted

I'm way behind schedule ahhhhhh

Submitted

I'm afraid of being late for the submit time i have a lot of idea to implement in my game !

But maybe i'm looking " too big " for this project, it's my really first game and i decided to throw myself into a gamejam to have some pressure to help with motivation :D !

I've watched a lot of yours projects and as a new comer i kinda feel shy about submitting when i see what you all did :d

Good job to all of you and i wish you the best !

If you wanna take a look at my game here is the link !

https://itch.io/jam/brackeys-4/topic/911068/my-first-game-time-crawler

Any review is appreciated thanks you in advance guys

Deleted post
Submitted

Thanks a lot for your answer and your greats advices ! :D
Good luck to you too ! :)

Submitted

This is ours :)

Submitted (1 edit)

I'm doing fine for a second game jam, just got the main mechanics to work. My code looks like a sketch book full of unused variables though 

Submitted

So, I haven't been grinding as hard as my first couple of Jams (this is my third now), but the experience has made it a much better experience over all. I know how to plan my days pretty well, know when I want various targets hit and know as well that having an MVP ready at about the halfway point is important :) At this time, I have my game play elements done and I believe pretty much ALL the scripting done other than tweaks now. It's just content (about 3 minutes more) and polish :)

Word of caution to everyone here, though it's been mentioned in other threads, make sure you have something ready to submit at least a few hours (preferably a day even) in advance of of the deadline. You never know what might happen. Case and point, building WebGL in Unity 2020 is a bit different than previous versions as I encountered yesterday and today and I really want a playable WebGL build :)

Submitted

I had to reinport the entire project, with a risk of corrupting it.