No problem :)
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Thank you very much :)
I did in fact work on the graphics a little bit (pictured below) but the version that I had to upload was before I made the change to the newer background.
Also with the boundary I initially wanted to have all of the tiles covered and for them to be "fill opened" like in the original minesweeper but after about a week of trying to get that to work I sadly couldn't. I might have another shot at it though at some point. In a few months I might come back to this project and try again as I love what I've done with it so far :)
Wow, I love the whole aesthetic of the game! Also the music really fits the vibe :)
The only things I'd say is that the game might do better with an interactive tutorial but it's understandable why you didn't do that :)
Also, I played through it in m-GBA, which caused the game's graphics to corrupt somehow.
All in all, great game, well done :)
Thanks for playing :)
Ah, that's a really good idea! It reminds me of the random bag system they have in the newer Tetris games, I'll definitely add that if I continue this idea.
(also I'll shorten the animations or add a way to skip them)
I like the concept that you came up with, the only thing is that I found that I could kinda cheese the game by spamming the S key while spinning, that would be an easy fix though with an ammo meter or something similar.
Anyways you've made a good, fun game that one day could one day become a great full game , well done :)
Ooh I love the concept!
The game felt good to play, being your first game its great!
The only thing I'd say is that the guns could have been a bit more different, maybe a crossbow which can go through several enemies for example (if you're wondering how you can do that have the projectile destroy itself after a timer rather than if it collides with an enemy).