Play Classified Simulation
PixelMech's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution) | #253 | 3.752 | 4.000 |
Graphics | #286 | 2.558 | 2.727 |
Gameplay | #291 | 2.132 | 2.273 |
Overall | #304 | 2.367 | 2.523 |
Audio | #386 | 1.023 | 1.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
1 member
It was fun when Visual Studio was working with Unity
Was the resolution a challenge?
The only problem was getting the resolution scaling to work correctly
What did you learn?
I learned how to scale resolutions, this may help me in the future
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Comments
Great job with doing a first person game! This was good fun, though because spinning around takes so long, it's only a matter of time before you're dead. Would be nice if there was a little time to react before death. Even so, cool game!
thank you very much :)
Cool to see another 3D entry to the jam! I love the mech aesthetic. Did a good job with the controls and I love the camera sway when walking, really adds weight to it.
Besides a bit of polish, audio would help this game a ton. Enemies would appear from behind and I'd have no clue they were there before they killed me. Maybe player health as opposed to one hit death would help, as well as audio cues for the enemies.
Good job!
thanks very much for replying and your criticism :)
I’ll make sure to take them into account for my future games :D
Nice to see a 3D entry! Pixel art is an obvious choice for this jam, so I appreciate the entries that went in a different direction like yours.
thanks very much :)